Dags difficulty mod (Balancing)

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Author: Noobilicious

Last revision: 3 Dec, 2021 at 13:09 UTC (1)

File size: 48.13 KB

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Description:

Dags AI difficulty mod (Balancing mode)

This version of the mod greatly reduces the firaxian scaling for AI’s when on high difficulties. The idea of this mod is to create difficulties similar to the base game, but without just increasing AI yields to crazy high levels. So in effect, the AI has to actually play the same game as you.

Scaling changes
Remove science, culture, faith, gold and production scaling
Remove extra combat strength for AI units against human
Remove AI bonus to combat experience

This mod gives the AI the following bonuses. All bonuses only apply "upwards" (As in these bonuses kick in at king)
+3 combat strength against barbarians per difficulty level increase
+1 build charge per difficulty level
+1 housing for fresh water per city per difficulty level
+0.5 housing for coastal water per city per difficulty level
+1 amenity per city per difficulty level
+25% district adjacency yield per difficulty level
+25% building yield per difficulty level

Most recent changes
Got rid of gold, production scaling completely
Added increased building yields
Got rid of AI bonus to combat experience

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Revisions:

Old revisions of this mod are available below. Click the link to download.