Vanilla Spell Damage Tooltips

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Author: Thunder

Last revision: 23 Jul, 2021 at 14:25 UTC (1)

File size: 1.04 MB

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Description:

This mod adds many tooltips to spells, items and abilities (inspired by the recent SFO update) which give information about the following attributes:

  • Damage (non-magic, magic, fire or armour piercing) per projectile or as constant damage for wind and vortex spells.
  • % chance of dealing damage every X seconds (e.g. spirit leech)
  • Bonus versus large (magic missiles)
  • Damage radius for vortex & wind spells (e.g. flame storm), they are relative so you can compare the damage radius of different vortex & wind spells.
  • Damage radius expansion for vortex & wind spells (e.g. plague) if the AOE radius is changing
  • Detonation damage (initial explosion damage caused by a projectile e.g. fireball)
  • Number of projectiles launched by a bombardment spell (and number of projectiles launched by each of those projectiles if applicable e.g. gyrobomber)
  • Number of volleys launched by a projectile (Mainly for breadth attacks e.g. hydra/dragon)
  • Casting delay

Other attributes that could be easily implemented but are not added as they are not important (let me know if you think its important)

  • Number of vortexes spawned
  • Movement speed in m/s^2 of wind spells
  • Whether a spell can damage walls/towers
  • More info about detonation (pushing force, radius, speed – more relevant to displacement/crowd control abilities)
  • Spread of magic missiles

Currently 1423 tooltips have been added which include:

  • All spells in the spellbook
  • All legendary lord abilities & quest item abilities
  • Many unit abilities (dragon/hydra breadth, gyrobomber etc…)
  • Army abilities (doomrocket, warp bomb, warden’s cage etc…)
  • Bound spells & acrane item abilities (including sword of Khaine)

Tooltips will improve as I improve the script used to generate them however, they will never take any bonuses into account like magic resistance. (This is impossible as all spells need their own unique tooltip as there is no way to dynamically create them with scripts as far as I know)

All tooltips were generated automatically by a python script based on values stored in the game’s database.
Let me know if you find any issues.

Compatibility:
This is a visual mod, nothing is overwritten (except a few localisation entries) so all mods should be compatible.
You can remove / add this mod any time to an existing save game, its no different than changing game language.

Overwritten localisation entries (Should not affect other mods):
special_ability_phases_onscreen_name_wh2_dlc14_unit_contact_poisoned_wind
special_ability_phases_onscreen_name_wh2_dlc14_unit_contact_poisoned_wind_alt
special_ability_phases_onscreen_name_wh2_dlc15_unit_contact_nightgoblin_poison
special_ability_phases_onscreen_name_wh2_main_unit_contact_souls

Source code for the generator script: https://github.com/thunder-zz/warhammer2damagetooltips

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Revisions:

Old revisions of this mod are available below. Click the link to download.