Happiness and Loyalty Deflation
OverviewAmenities and Loyalty can sometimes seem meaningless: it’s not hard to keep your people happy and loyal, and if you don’t, the consequences aren’t really bad. Happiness and Loyalty Deflation makes a few changes to Happiness and Loyalty to make them more challenging and meaningful to manage.
Overall:
– Religion and negative Amenities now have a greater impact on Loyalty.
– The threshold for negative Happiness levels has been increased, meaning worse Happiness levels occur earlier.Part of the Civilizations Expanded mod collection.
NOTE: While this mod is intended to be used with Civilizations Expanded, it can be used standalone with no problems.
Loyalty: Details
- The impact on Loyalty from Religion has been increased to +6 Loyalty in cities following your Religion and -6 Loyalty in cities following another Religion (default values were +3 and -3)
- Cities that are starving now suffer -12 Loyalty per turn (default value: -4)
- Cities in "Unrest" status now suffer -9 Loyalty per turn (default value: -6)
- Cities with "Revolt" status now suffer -12 Loyalty per turn (default value: -6)
Happiness Levels: Details
- Ecstatic status:
– Reverted Non-Food Yield multiplier to 10% (the December 2020 patch changed it to 20%)- Happy status:
– Reverted Non-Food Yield multiplier to 5% (the December 2020 patch changed it to 10%)- Content status:
– Amenity range: 0 to 2 (default: -1 to 2)- Displeased status:
– Amenity range: -1 to -2 (default: -2 to -3)
– Rebel units now have a very small chance of appearing at this level- Unhappy status:
– Amenity range: -3 to -4 (default values: -4 to -5)
– Higher chance of rebel units appearing- Unrest status:
– Amenity range: -5 to -6 (default values: -6 to -7)
– Higher chance of rebel units appearing
– Growth modifier softened to -50% (default: 100%)- Revolt status:
– Amenity range: -7 and lower (default value: -8 and lower)
– Non-food yield penalty is now -60% (default value: -40%)
– Higher chance of rebel units appearing
CompatibilityThis mod requires Gathering Storm.
CreditHeavily inspired by previous work from thecrazyscotsman
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.