Happiness and Loyalty Deflation

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Author: p0kiehl

Last revision: 31 Dec, 2020 at 14:10 UTC (1)

File size: 4.1 KB

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Description:
Overview

Amenities and Loyalty can sometimes seem meaningless: it’s not hard to keep your people happy and loyal, and if you don’t, the consequences aren’t really bad. Happiness and Loyalty Deflation makes a few changes to Happiness and Loyalty to make them more challenging and meaningful to manage.

Overall:
– Religion and negative Amenities now have a greater impact on Loyalty.
– The threshold for negative Happiness levels has been increased, meaning worse Happiness levels occur earlier.

Part of the Civilizations Expanded mod collection.

NOTE: While this mod is intended to be used with Civilizations Expanded, it can be used standalone with no problems.

Loyalty: Details
  • The impact on Loyalty from Religion has been increased to +6 Loyalty in cities following your Religion and -6 Loyalty in cities following another Religion (default values were +3 and -3)
  • Cities that are starving now suffer -12 Loyalty per turn (default value: -4)
  • Cities in "Unrest" status now suffer -9 Loyalty per turn (default value: -6)
  • Cities with "Revolt" status now suffer -12 Loyalty per turn (default value: -6)

Happiness Levels: Details
  • Ecstatic status:
    – Reverted Non-Food Yield multiplier to 10% (the December 2020 patch changed it to 20%)
  • Happy status:
    – Reverted Non-Food Yield multiplier to 5% (the December 2020 patch changed it to 10%)
  • Content status:
    – Amenity range: 0 to 2 (default: -1 to 2)
  • Displeased status:
    – Amenity range: -1 to -2 (default: -2 to -3)
    – Rebel units now have a very small chance of appearing at this level
  • Unhappy status:
    – Amenity range: -3 to -4 (default values: -4 to -5)
    – Higher chance of rebel units appearing
  • Unrest status:
    – Amenity range: -5 to -6 (default values: -6 to -7)
    – Higher chance of rebel units appearing
    – Growth modifier softened to -50% (default: 100%)
  • Revolt status:
    – Amenity range: -7 and lower (default value: -8 and lower)
    – Non-food yield penalty is now -60% (default value: -40%)
    – Higher chance of rebel units appearing

Compatibility

This mod requires Gathering Storm.

Credit

Heavily inspired by previous work from thecrazyscotsman

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.