MoreDakka

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Author: DreadBert

Last revision: 26 Aug, 2020 at 22:56 UTC

File size: 66.11 MB

On Steam Workshop

Description:

The limited number of Abilities and Weapons was the driver for this. As it’s drastically easier to add Abilities via Weapons decided to take that route. Intent was for the base weapons to be a tad better on damage and have these to add some diveristy to tactical.

## Features
Meh, going ahead and posting to workshop as rarely poke at it anymore. Far too much wasted tme troubshooting with no help available.

Most values have been shifted to the ini files where possible.
– steamappsworkshopcontent8821002173336130Config
– XComDakka.ini is where most of them are located.

Snagged a bunch of on load logic from E3245’s Resistance Weapons mod to get onload working. So new game not needed.
Snagged the mod image from https://memegenerator.net/Orkzs

## To-do
– Weapon upgrades not hooking in for some reason.
– Have not worked out how to get item resistances applied (i.e. medkit poision resist) to weapons.
– Saturation fire animation is not sweeping a 60 degree arc for some reason
– xcom2 weapon sounds are odd, guessing it is yet another asset they didnt include that needs manually added back in.
– Few more weapon concepts still wanting to add in.

Cannons
– Any char that can use an AR can equip.
– Gave them a spread of 2 so a bit wider on damage spread. Cooncept was more for applying mass ammo effects.
– Created a couple variations Saturation Fire
— Gatling cannon
— Has a point of Shread built in
— SaturationFire Mk 1
—- High environmental descruction
—- Cone is ~80 degrees with Medium range
—- 1 turn cooldown
—- negative 25 to aim to balance things out
— Mag Cannon
— Has 1 pierce built in
— SaturationFire Mk 2
—- Low environmental destruction
—- Cone is very narrow with long range
—- 2 turn cooldown
—- plus 5 to aim so there is a point
— Plasma Cannon
— Higher crit damage
— SaturationFire (stock) with shorter cooldown
Pistols
– Any characiter that can use Pistol can equip
– Pistol Grapple – just Grapple
– Pistol Jinx
— RemoteStart ability
— Minus 15 to aim, Plus 30 to crit chance, Higher crit damage
SMGs
– Any characiter that case use SMG can equip
– SMG KillZone – KillZone with 2 turn cooldown
– SMG Stunner – 50% stun chance
Shotgun
– Snakecharmer – shorter range, higher crit chance and damage