The Fixer – Army of Bones

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Author: tac

Last revision: 1 Mar, 2021 at 01:18 UTC (2)

File size: 28.03 MB

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Description:
A Different Take on the Original Mod
As of 10/25/2020, this mod has received an overhaul on one of it’s enemies! Take a look at the description below.

The Fixer Series – ActionJack

"The undead horrors have developed quite the hierarchy. Perhaps this preludes something sinister?"

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Okay, disclaimer, this is NOT an original mod. This mod originally came from ActionJack. The purpose for this mod is to rebalance and polish the mod, both for personal usage, and for anyone who wants this. To make this more clear, I haven’t gotten approval from ActionJack about this. I have sent out a friend request, but I am now waiting for the accept. I’m hoping that if ActionJack comes back, that they can just make these changes official.

Link to original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=901109970&searchtext=army+of+bones
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(WANT THE UNDEAD IN THE ENDLESS HARVEST? LOOK HERE!)
https://steamcommunity.com/sharedfiles/filedetails/?id=2262866321
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Frequently asked questions

1. Should I use this mod and the original?
A: No, if you plan to use one or the other, disable the one you don’t want to use. All three of these mods have had significant changes in the files. They may not appear or may act weird if you have both the fixer file and original file active.

2. (Not frequently asked, but figured I’d answer it): What is going to happen when ActionJack comes back?
A: I sent out a friend request and I was hoping to let him know about my adjustments. I’m hoping that if he runs into these mods, or gets in touch with me we can get these changes into the official mod (in that case, this mod will disappear and become friends only).

3. [Regarding crashes from original mod]
A: My focus was to rebalance and add polish to the mod. If there were any fixes to crashing, it is purely due to coincidence. The only thing that strays from this is the removal of mega_skullet in the army of bones rebalance. That monster was having major issues regarding crashes from what I heard, so I just removed it.
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(VERSION 3.1)
So, what has changed at the moment?

Strings have been cleaned up and the Homunculus boss progression now follows one similar to the prophet. You will see the prophet and homunculus fights pop up at the same time, but one has to be completed before you see the other. The town event for homunculus has been removed.

Monsters have been rebalanced. As of right now, only base stats (hp, dodge, and prot) were affected. You will be relieved to know that the walking corpses’ corpse form have been nerfed significantly as well as the miniboss.

Mega skullet has been removed.

I plan to make additional changes as people come in with issues. I will try to the best of my ability to make sure the mod is polished, but as I am a new modder, my abilities are limited. And yes, I plan to tackle the other 2 mods as well. Let me know what you think needs changing for those ones as well!

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(VERSION 3.2)
1. Additional mega_skullet entries were found in the dungeons folder. Potentially allowing it to spawn. They were removed. Hopefully that completely removes mega_skullet from the mashes.
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(VERSION 3.3)
1. Mashes for this mod were WAY too high compared to other mods and the base game. The total likelihood for this mod’s creatures appearing has been drastically reduced.

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(VERSION 3.4)
1. The bone assassins received a lot of attention. The brain they were using did not match up with their move set. Originally, it was set to default, which should only ever be used on the most basic of enemies. This one was a specialized marker and mark abuser, so I coded up a new brain. This makes them ever more efficient in their task of slaying your back ranks.
2. Bone assassin brains now do the following:
a. They have a 66% chance to mark a target. They will never mark a target if 3 or more heroes are marked. This ability now has a three turn cooldown.
b. They have a 33% chance to attack the backline with their primary damage attack. This 33% chance only exists if their mark attack is not on cooldown.
c. If they use their primary attack, they have a 95% chance to attack whoever is marked in the back ranks.
3. Bone assassin primary attacks were balanced behind bone soldiers from vanilla, with lower maximum damage, but higher crit.
4. Bone assassin primary attacks now benefit massively from marked targets. Receiving a 50/75/100 percent damage increase if the target is marked and a 10/25/40 percent crit increase if the target is marked. These buffs for the attack replace the raw 100% damage and crit bonuses that were in its kit originally.
5. Bone assassin blight attacks were modified. All blight attacks create a blight for 3 rounds, and will apply a 1/2/3 blight dot.
6. Bone assassin mark attacks were EVER SO SLIGHTLY buffed in damage. We are talking like one or two points.

And that should just about do it with the major changes. Enjoy a more focused enemy!

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(VERSION 3.5)
Quick update that makes some of the original buffs and debuffs that the bone assassin can inflict actually happen.
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(UPDATE 3.6)
Sat here for a moment after update 3.4 thinking about one thing: what ranks should this guy target? I felt ranks 3 and 4 for the mark attack and the mark abusing attack was too limited, so I brought rank 2 into targetting as well. The brain was slightly adjusted to accommodate this change.
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(UPDATE 3.7)
Removed a mash containing four madmen in the apprentice level mashes.
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(UPDATE 3.8)
Removed vanilla mashes that were lingering around in the files.
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(UPDATE 3.9)
Cursed Sword debuffs have been granted a 3 round duration to replace the quest long ones that were there originally.
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Like the changes? Try my other rebalances:

House of piggies: https://steamcommunity.com/sharedfiles/filedetails/?id=2258091535

Unleashing the Kraken: https://steamcommunity.com/sharedfiles/filedetails/?id=2258846078

The Fixer – Army of Bones is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, Darkest Dungeon and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

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Revisions:

Old revisions of this mod are available below. Click the link to download.