Expanded Materials – Metals

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Author: Argón

Last revision: 13 Dec, 2022 at 16:27 UTC (16)

File size: 7.88 MB

On Steam Workshop

Description:


[08/31/2021]: v2.0 (See update notes for full changelog)

If you’re willing to add more metals to your game, but this mod seems too complex for you, don’t worry! Check out the lite version which adds just the basic stuff!

I’ve always found strange that everything is just made of pure steel, so I decided to add these new materials to the game, so that players will have to struggle and have a hard time progressing through civilizaions, and even if you do a crashlanded start, you won’t start with all the necessary resources, so you’ll have to look for them.

The main goal of this mod is to add a little bit of realism to the game while keeping it interesting for gameplay. The future expansion add-ons for this mod will add new interesting mechanics that will reward patience and hard work with cost-efficient benefits.

This mod adds new metals and balances vanilla recipes so that you’ll have to search or craft the different materials you need to build different stuff. This mod will also act as a base for future material related mods that will add more depth (and even more difficulty xD) so if you like to make rimworld harder, you’ll like these mods.

















Expanded Materials – Metals also adds two new mortar type materials used for structures and facilities.


In addition, it also adds the starting materials of a production chain that is expanded more on a separated mod, but for now it helps by making possible the alloying of plasteel.



[docs.google.com]

– Due to an inexperienced modder making a mod which is 80% patching, some (if not all) patches are likely to overwrite any other patches modifying the same vanilla thing. To fix this mistake will take me time, so until I do it (which is something I’m working on, don’t worry, but I’m one single teenager and sometimes I lack time :c) The momentarily solution is to load this mod before any other mod that patches vanilla stuff, preferably at the very beggining of your list.

Q: My colonists keep using coal to refuel torches! I don’t want that! I want them to use wood instead!
A: https://steamcommunity.com/sharedfiles/filedetails/?id=2461634904 c:

Q: Save game compatible?
A: It won’t harm your save, but all the new ores won’t be generated, it could if you go to another map cell, thou.

Q: Do you plan to add compatibility for X mod?
A: I mentioned it above, also, if you want to make your own patch, you’re free to do it 😀

Q: What "new uses" will have the materials?
A: I’m probably going to expand this mod with one or two add-ons, so stay tuned if you’d like to see them.

Graphics and xml created by me, Argón (León) a freelancer artist >.<

Rimworld is owned by Tynan Sylvester.

[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]

Vanilla Expanded Collection – By Oskar Potocki & more