[WOTC] Frost Munitions

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Author: Hotl3looded

Last revision: 15 Nov, 2020 at 03:17 UTC (1)

File size: 1.2 MB

On Steam Workshop

Description:
OVERVIEW

This mod expands the ice-themed element of the game by polishing existing features and adding new Frost items. The new items consist of new rounds and tier 2/tier 3 Frost grenades.

It is meant to be a lightweight expansion. If you want a full arsenal of Frost items, you should check the excellent Bitterfrost Protocol.

I’ve always wanted to create "Frost Rounds" but balancing ammo around the Frost effect is tricky. I was inspired by the mechanics in Path of Exile where the cold element is split into two status effects: chill and freeze.

Hence, this mod introduces the Chilled status effect, a weaker version of Frozen that reduces mobility and dodge chance.

FEATURES

Chilled Status Effect

  • Status effect that chills non-robotic units for two turns
  • Chilled units lose 25% of their Mobility stat and 100% of their Dodge stat
  • Chilling (and freezing) removes Burning from target
  • Shiny new particle effect on Chilled units (see videos)

Frost Grenades

  • Vanilla Frost Bomb has been tweaked and renamed to Frost Grenade
  • Frost Grenade is now obtainable through the Experimental Grenade Project
    (you can disable this if you’d rather use the DLC method)
  • Frost Grenade can be upgraded to Frost Bomb and Frost Warhead* like most grenades
    *only if using [WOTC] Superior Explosives
  • Frost grenades can now inflict two different status effects based on the distance between the center of explosion and the targets
  • Targets in the epicenter will be Frozen**
  • Targets in the peripheral edge will be Chilled**
    **one of the pictures shows the epicenter/peripheral areas for multiple grenade radiuses

Arctic Rounds
The name is a homage to this old mod

  • Rounds that can chill or freeze eligible targets and add +1 damage
  • Arctic Rounds are obtainable through the Experimental Ammo Project
  • Guaranteed chance to chill on hit
  • Small chance to freeze targets on hit (10% by default)
  • Chance to freeze increases against Chilled targets (20% by default)
  • Shiny new projectile effect (see videos)

Frost Immunity
Frost immunity is added to a bunch of enemies to make the element more balanced and more realistc. Here is the list of enemies included by default:

  • All robotic units
  • Codex
  • Spectre
  • Andromedon
  • Gatekeeper
  • Viper Neonate
  • Viper King

Frost immunity was also added to the Hazmat Vest and the Fortress Ability. The in-game descriptions were adjusted to reflect these changes.

COMPATIBILITY

This mod should be compatible with any mod that doesn’t alter the Frost Bomb and can be added mid campaign.

I have added inherent compatibility between this mod and [WOTC] Proving Ground Overhaul. No need for an additional Bridge mod.

COMPANION MODS

I recommend the following mods:

CONFIGURATION

The configuration files should be in the following location:

<Your Steam Install> steamappsworkshopcontent2685002262682879Config

Everything is configurable: you can tweak the new status effect, tweak the new items, add/remove Frost immunity to specific units, etc.

BUG REPORT

If you encounter any bug, please post it here.

CREDITS

I’d like to thank the following persons:

  • neIVIesis for creating all item icons and the Chilled effect icon
  • Mitzruti for helping me add the Frozen particle effect to Arctic Rounds
  • Iridar because the code for adding different effects based on distance from center of explosion is 100% copied from his Nuke Rockets
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Required DLC:

These DLC should be installed in order to use this item.


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Revisions:

Old revisions of this mod are available below. Click the link to download.