[WOTC] Frost Munitions
This mod expands the ice-themed element of the game by polishing existing features and adding new Frost items. The new items consist of new rounds and tier 2/tier 3 Frost grenades.
It is meant to be a lightweight expansion. If you want a full arsenal of Frost items, you should check the excellent Bitterfrost Protocol.
I’ve always wanted to create "Frost Rounds" but balancing ammo around the Frost effect is tricky. I was inspired by the mechanics in Path of Exile where the cold element is split into two status effects: chill and freeze.
Hence, this mod introduces the Chilled status effect, a weaker version of Frozen that reduces mobility and dodge chance.
Chilled Status Effect
- Status effect that chills non-robotic units for two turns
- Chilled units lose 25% of their Mobility stat and 100% of their Dodge stat
- Chilling (and freezing) removes Burning from target
- Shiny new particle effect on Chilled units (see videos)
Frost Grenades
- Vanilla Frost Bomb has been tweaked and renamed to Frost Grenade
- Frost Grenade is now obtainable through the Experimental Grenade Project
(you can disable this if you’d rather use the DLC method) - Frost Grenade can be upgraded to Frost Bomb and Frost Warhead* like most grenades
*only if using [WOTC] Superior Explosives - Frost grenades can now inflict two different status effects based on the distance between the center of explosion and the targets
- Targets in the epicenter will be Frozen**
- Targets in the peripheral edge will be Chilled**
**one of the pictures shows the epicenter/peripheral areas for multiple grenade radiuses
Arctic Rounds
The name is a homage to this old mod
- Rounds that can chill or freeze eligible targets and add +1 damage
- Arctic Rounds are obtainable through the Experimental Ammo Project
- Guaranteed chance to chill on hit
- Small chance to freeze targets on hit (10% by default)
- Chance to freeze increases against Chilled targets (20% by default)
- Shiny new projectile effect (see videos)
Frost Immunity
Frost immunity is added to a bunch of enemies to make the element more balanced and more realistc. Here is the list of enemies included by default:
- All robotic units
- Codex
- Spectre
- Andromedon
- Gatekeeper
- Viper Neonate
- Viper King
Frost immunity was also added to the Hazmat Vest and the Fortress Ability. The in-game descriptions were adjusted to reflect these changes.
This mod should be compatible with any mod that doesn’t alter the Frost Bomb and can be added mid campaign.
I have added inherent compatibility between this mod and [WOTC] Proving Ground Overhaul. No need for an additional Bridge mod.
I recommend the following mods:
- [WOTC] Superior Explosives if you want tier 3 grenades, including the Frost Warhead added by this mod
- [WOTC] Proving Ground Overhaul if you want to be able to build the Frost items in the Engineering Bay once obtained through an Experimental Project
- [WOTC] Corrosive Rounds if you want an acid-themed ammo to go with the Acid grenades
The configuration files should be in the following location:
Everything is configurable: you can tweak the new status effect, tweak the new items, add/remove Frost immunity to specific units, etc.
If you encounter any bug, please post it here.
I’d like to thank the following persons:
- neIVIesis for creating all item icons and the Chilled effect icon
- Mitzruti for helping me add the Frozen particle effect to Arctic Rounds
- Iridar because the code for adding different effects based on distance from center of explosion is 100% copied from his Nuke Rockets
Required DLC:
These DLC should be installed in order to use this item.
XCOM 2: Alien Hunters
XCOM 2: War of the Chosen
Revisions:
Old revisions of this mod are available below. Click the link to download.