The Chosen Dynasty

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Author: AlcoholV

Last revision: 3 Dec, 2020 at 17:39 UTC (1)

File size: 528.38 KB

On Steam Workshop

Description:
Overview

It gives to the AI Dynasty a randomly differentiated potential modifier, leading AI whom far away from the player to form a powerful empire.
So, the difficulty level will go up from the middle of the game.
Especially if you are aiming to conquer the world.

Details
  • Depending on the distance(about Byzantine width) from the player, give a different buff.
  • Famous dynasty or interesting characters are more likely to be chosen. https://ck3.paradoxwikis.com/Interesting_characters
  • The Dynasty with very high modifier can appear with a time-scaled army at a very low probability in the middle of the game.
  • Modifier activated when The Dynasty member landed, and not under control by player.
  • Add unification CB that can only be used by above High potential AI. (Unify same culture, dynasty, faith)
  • Mod is activated when a new game is started. If you want choose dynasty manually, start game in *observe mode* than select your character and enter the console command.

Activate event : event tcd.0001
Add very high modifier : event tcd.0003 <character_id>
Remove every modifier : event tcd.0004 <character_id>

New : The Chosen Dynasty will be selected with keep the minimum distance each other.
New : Add opinion to player.
New : Populist faction leader can also be the chosen when victory.
New : Give spouse and child to keep the chosen dynasty from falling apart.
New : Great Holy War crusader king can also be the chosen.
New : The Very High Dynasty use single heir succession at game start.
New : AI consider military strength when war transferred.
New : Add Turn on/off random selection event.
– event tcd.0006 : turn off random selection in mid game(default:on)
– event tcd.0007 : turn on random selection

New : some vanilla game bug fix. it’s a hassle to make separate mod, so I put them together.
– give a secret instead of witch trait when tenet allowed witchcraft bug
– theocracy turns unconditionally into feudal when religion changes
– can’t revoke different faith holy order
– witch ritual freezing bug (add max participant limit 500, fix invalid recursive loop logic)
– etc

fixed in 1.2.1
– ai can’t construct new holding
– ai can’t expand holy order
– holy order lease out bug
– guardian can’t convert to witch
– holy order invalid government type to city

New : add shortcut to pin character : Tab key

There will be tension and feel fresh every time in the middle of the game, hopefully.

More information Spreadsheet[docs.google.com]

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.