Guilds and Merchants
WORK IN PROGRESS MOD (Early Alpha)
New modder to Paradox games learning the coding ropes.
Current Features
Adventure Guild: Contains 5 random repeatable activities to complete.
Activities: Grave Robbing (Sadistic), Mugging (Cruel), Exploration (5+ Prowess), Caravan Guard (Martial Education) and Buisness Investment (Stewardship Education).
Jim ‘The Fence’ Jamison, somewhere to offload your unwanted items from Activities.
Thief in the Night random event.
Disclaimer
Very rough text, sorry about that. I will spruce it up at sometime in the near future.
I am no writer so do not expect anything too flashy. (More Coder/Icon maker )
Quests are currently Disabled (Incomplete)
This mod is early Alpha, there will be BUGS, stuff will probably be broken or unbalanced. Feel free to report anything you see as been odd behaviour. Suggestions are also welcome.
Almost all rewards and costs are placeholders and undergoing changes regularly.
Credits
Full credits to the author of The Once and Future King for the Original code (From his Excalibur Quest).
I took his as inspiration and adapted it as I read and learned about CK3 modding.
Compatibility
Trait indicies start at 750.
Kills Ironman, Pepper will be devastated.
Currently worked on Additions
Merchant
Quests
More Activities (Other 4 Educations)
Planned Additions
Witch Guild
Thief’s Guild
Assassin’s Guild
Blacksmith
Jeweller
Revisions:
Old revisions of this mod are available below. Click the link to download.