[WOTC] AWC Expanded

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Author: Shaokere

Last revision: 8 Nov, 2020 at 23:56 UTC

File size: 117.76 KB

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Description:

Are you tired of seeing the same twenty or so AWC perks on your soldiers every campaign? Do you want a much broader selection that actually makes each soldier’s ability-set feel unique like it’s supposed to? Well in that case, this is the mod for you!

This mod adds a large number of perks to the AWC — 75 perks each for the four base classes, 55 each for the Faction Soldiers and SPARKs*, and 85 for the Psionic**. These perks are taken from the Extended Perk Pack, the LW2 Perk Pack, and Mitzruti’s Perk Pack, so you’ll need to be subscribed to them in order for this mod to work***. So a big thanks to the makers of those mods for making this one possible!

*If you have a mod that gives them AWC skills; that functionality is not included in this mod.
**From Advent Avenger’s mod that turns Psi-Ops into a standard class.
***You can technically use this mod without being subscribed to the Extended or LW2 perk packs, but it will result in your soldiers rolling less perks than they should (The game will roll a perk from that pack, find it absent, and leave a blank slot where it should have been). Mitzruti’s Perk Pack, however, is mandatory; my mod borrows its code to add the perks to the pool in the first place.

If you want to spoil yourself a full list of perks added by this mod can be found here[docs.google.com], sorted by class.

Compatible Mods

As noted above, this mod was designed to be compatible with Advent Avenger’s Psionic mod, as well as mods that give SPARKs AWC perks (Such as Normalize SPARKs). In addition, this mod also contains code to make it compatible with Iridar’s Jet Packs mod, adding a number of perks to the list of abilities that can be used with Jet Shot. Aside from that, there are perks in the code that are intended for use with Metal Over Flesh Redux, but they are commented out by default since most people subscribing to this mod probably don’t use it. If you are using it, you’ll want to open XComClassData.ini in this mod’s Config folder and control+f for Metal Over Flesh and follow the instructions there.

Also, while not required, Mr. Nice’s Weapon Fixes mod is strongly recommended, as several Reaper perks may otherwise end up costing 2 action points instead of 1 like they’re supposed to. You may also want to consider using one of the mods that lets Faction Soldiers get an additional utility slot without the Tactical Rigging AWC perk, as they are unlikely to actually roll it themselves with this mod active.

Potential Compatibility Issues

This mod should work fine with most mod-added classes that use Random Ability Decks to add AWC abilities — meaning any class who levels like a Faction Soldier. However, it does not play well with mod-added classes that pull from the general AWC pool(Other than Advent Avenger’s Psionic, which this mod was designed to work with). It will technically work, in that their AWC perks will be pulled from the perks added by this Mod, but they will potentially roll any perk added by this mod, without any excluded. And I generally exclude perks for a reason — sometimes flavor reasons, but mostly mechanical ones. So it may just mean that your MEC Trooper inexplicably ends up rolling the ability to shoot mind bullets, but on the other hand your Samurai could roll a perk that crashes the game if he doesn’t have a Gremlin equipped.

The other potential compatibility issue is the LW2 perk pack. By default, said perk pack alters certain perks to function like they do in Long War. To counteract this, two files in this mod’s config (XComLW_SoldierSkills.ini and XComGameData_SoldierSkills.ini) return these perks to their vanilla behavior. However, this means that if you have a mod that also alters these perks, they could conflict. For reference, the perks in question are Serial, Aid Protocol, Fuse, Conceal, Rupture, Guardian, Haywire Protocol, Death From Above, Blademaster, Hunter’s Instinct, Shadowstrike, Reaper, Demolition, Saturation Fire, Chain Shot, Blast Padding, Deadeye, Revival Protocol, Soulfire, Stasis, Insanity, Domination, Null Lance, and Void Rift. If you have other mods that alter these perks the possibility of a conflict is there — though I believe that with purely config modifications like these, the most recently downloaded mod will overwrite the others. So most issues should be fixed by unsubscribing and resubscribing to those mods.

While technically not a compatibility issue, when I first uploaded this I accidentally put the wrong LW2 Perk mod under Required Items. It’s fixed now, but if you’re one of the 18 people who subscribed before this note went up, the mod won’t work until you subscribe to the correct one.

Lastly, Mitzruti’s perk pack states this:

Originally posted by Mitzruti’s Perk Pack:

AML will report a MCO conflict with ABA, MOCX, anything else that uses the X2Action_MoveClimbWall thing. It’s a false positive, and can be safely ignored.

Bugs, Balance, etc.

Any bugs or balance issues should be brought up in the discussion threads, and I highly encourage you to do so. Really, literally any feedback of any kind is greatly appreciated.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen