Ancient Magic

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Authors: Ginger, Donekulda, Oddness, absylim

Last revision: 24 Feb, 2022 at 23:33 UTC (3)

File size: 115.11 MB

On Steam Workshop

Description:

tl;dr- Get Magic Potential 1, 2, or 3 and then follow the tutorial. Don’t give yourself the Mage trait during character creation. Submit bug reports on the Discord because we hardly ever check workshop comments. https://discord.gg/jTSaFKm

Unlock ancient arcane power and dominate the powerless fools around you

Adds magic to the world of Crusader Kings 3

Features:
Spells from 6 different magic schools
New lifestyle-esque view for unlocking magic
New window for spellcasting
New resource – Mana – which fills on either a daily or monthly basis
New government type – Magocracy
Tutorials (short ones)

Schools:
Chronomancy – Manipulate time, slow your opponents, speed up yourself and your allies, see the future, and even halt aging
Chiromancy – Cure any physical affliction, extend your own life
Elomancy – Burn, crush, drown, and otherwise elementally dominate your opponents
Necromancy – Raise dead! ‘Nuff said.
Biomancy – Sculpt your body (or your heir’s…) to be exactly the way you want. Genetics be damned!
Mensomancy – Control minds! Roleplay a vampire! Get rid of those pesky sins and add some virtues!

Basics:
If your character has a Magic Potential trait (1, 2, or 3) then a new window will be unlocked for them, allowing them to halt progress on vanilla lifestyles to instead study magic. Magic XP is not gained passively – instead, an amount is awarded based on the amount of mana you spend, your magic potential, and your magic education (if you have one). The more mana you spend, the more levels you obtain. Each level, you gain a magic perk point to spend on a new magic perk. There are 55 magic perks in all – the basic Mage perk, and 9 additional perks per school. Every mage must start out by taking the Mage perk, which gives them the Mage secret if witchcraft is criminal to their religion, or the Mage trait if it is not.

Government:
Based on the Republican council government from Res Publica, the Magocracy government seats you at the head of a magical government, where you must weigh not just the opinions of your vassals and peasants, but also those of the most prominent magical families in your realm. Be sure not to neglect your magical studies – or those of your family, for even the most well-respected lineage may fall, if their peers detect any sign of magical weakness.

Known issues:
The Biomancy tree on the Magical Studies window looks like a train wreck. It works properly, though
Magical Studies window lines (between the perks) are not as interesting as vanilla lines
The Mage secret doesn’t have any specific events for it, so it will only very rarely be revealed to other characters. We plan to add these in a future update
The Chiromancy spell Avatar of Life *might* show the wrong name for the selection to heal Blind
Updating from a previous version of the mod will break just about everything. A decision will appear, called Reset Mana System, which will fix this

Incompatibilities:
Anything that edits hud.gui
Anything that edits religions
Anything that edits the far right tab of the My Realm window

Special thanks:
Caden335 – The base spellbook, which Ginger absolutely destroyed in the process of trying to add to it. Sorry, Caden!
Tobbzn – Suffering almost every stupid question we could come up with, whenever we’d screwed up
Stik’ – Suffering the rest of those stupid questions
NinjaVanessa – Writing the Mensomancy spell descriptions

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Revisions:

Old revisions of this mod are available below. Click the link to download.