Drongos Command Enhancement

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Author: Drongo

Last revision: 28 Jul, 2024 at 21:06 UTC (4)

File size: 1.32 MB

On Steam Workshop

Description:

REQUIRES CBA

Check out my Workshop for my other mods (advanced air support and airspace control, cruise missiles, Active Protection Systems and more)

DCE gives you quick, powerful and intuitive control over your squad and AI groups. Turn Arma 3 into a hybrid FPS/RTT experience. Issue commands, receive contact reports, seize objectives and call in reinforcements.

Demo mission[www.patreon.com]
How to change your DCE key

To bring up the menu, hit your DCE key (Left Windows by default, can be changed under Options>Controls>Configure Addons). Most of the buttons and functions are self-explanatory or can be learned by playing around in the editor for a few minutes.

Squad Menu
This is primarily for quick, one-click orders when you are a squad leader. There also extra commands such as garrisoning rooftops, deploying statics, switching to any group member and other options.

Command Menu
A command engine that allows a commander to give a variety of orders to any group on his side. Click the help button for more information. Requires a radio to access. To give move orders, select a group from the menu. Then shift click on the map to set a waypoint. High Command orders also work.

Function Keys
The squad menu features function keys F1 to F8. By default, these do nothing. However, a mission or addon maker can access them. Note that the F1 to F6 buttons on the tablet model may also be bound.

Attach/Detach
The command menu features an "Attach" option. Clicking this will give a menu allowing attaching elements between groups. Select a group from the left-hand list (group A), then select a target group from the right-hand list (group B).

Reinforcements
Reinforcements is implemented at the addon level with default army lists for the 3 main vanilla factions. Custom lists can be made for any mod. The spawn markers need to be placed by the mission editor (see the template mission above).

Objectives
Scripted objectives and endgame are enabled. These are designed for use with the reinforcements module.

Known Bugs
Not a bug, but a limitation: Only a single group at a time can be given dialog orders (in HC you can select multiple groups and give orders).

License (apparently the first license in OFP/Arma history!)
https://www.bohemia.net/community/licenses/arma-public-license-share-alike

If you need an exception, feel free to contact me.

Credits:
Thank you very much to SaMara and Tonic-_- for allowing me to use their dialog code in earlier releases.
Drongo: Concept and coding.
Chops: Testing and input.
James: Good advice, media stuff.
RootLocus: Testing DT for OFP.
Sanctuary: Help with DT for OFP.
Macser: Help with DT for OFP.
Vektorboson: Help with DT for OFP.
Grumpy Old Man: For letting me use his code for spotting and reporting units.
Kenoxite: Icons idea, some icons.
X39: Telling me how to make the UI scale properly.
Gunter Serveloh:Testing

A huge thanks to my Patrons and supporters.

Contact:
Check my YouTube channel for trailers, WIP etc:
https://www.youtube.com/channel/UCrZtKPYPS9iYzu1EAzTLYgg

I am not on the BIS forums. I can be emailed at [email protected].

Changelog:
CHANGELOG
v0.522
Fixed: Various issues

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CBA_A3Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.