AI Difficulty Campaign Rebalancer

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Author: Fröb

Last revision: 14 Jul, 2021 at 20:44 UTC

File size: 660.48 KB

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Description:
DESCRIPTION

I made this mod as a test with the intend to balance this cheating mess of AIs ingame a little bit more so that the game is still challenging but not exhausting. So, no instant replenishment, no rank 9 units, no 5 new stacks every turn, …

WHAT DOES IT AFFECT?

The mod only changes effects on the campaign map itself. You can see the changes as well as the vanilla values in the table below.

E/N/H/VH/L = Easy/Normal/Hard/Very Hard/Legendary
PO = Public Order

Effect
Vanilla
E/N/H/VH/L
Mod
E/N/H/VH/L
Reduced Attrition
-30%/-50%/-60%/-70%/-80%
-15%/-25%/-35%/-45%/-50%
Replenishment Rate (Characters)
10%/10%/12%/14%/16%
5%/5%/6%/8%/10%
Replenishment Rate (All)
3%/4%/5%/7%/9%
1%/2%/3%/4%/5%
Influence gained per Turn
(only High Elves)
10/10/10/10/10
0/0/0/0/0
Slave Decline Rate
(only Dark Elves)
-60%/-60%/-60%/-60%/-60%
-0%/-10%/-20%/-30%/-40%
Slave PO Penalty
(only Dark Elves)
-60%/-60%/-60%/-60%/-60%
-0%/-10%/-20%/-30%/-40%
Automatic Army XP-Gain
per Turn
0/0/100/250/500
0/0/0/0/0
Resist to Occupation (PO Penalty)
10%/40%/50%/60%/70%
10%/20%/30%/40%/50%
Recruitment Cost Reduction
-0%/-30%/-50%/-60%/-70%
-0%/-10%/-20%/-30%/-40%
Upkeep Reduction
-0%/-0%/-10%/-15%/-20%
-0%/-0%/-0%/-5%/-10%
Local Recruitment Capacity
(Player Value = 2/2/2/2/2)
2/2/3/4/4
2/2/3/3/3
Global Recruitment Capacity
(Player Value = 3/3/3/3/3)
2/3/4/5/6
2/3/4/4/4
Additional Growth
20/40/60/100/125
20/30/40/50/60
Construction Cost Reduction
-0%/-50%/-60%/-70%/-80%
-0%/-20%/-30%/-40%/-50%

WHAT DOES IT NOT AFFECT?
  • The mod makes no changes to the battle difficulty, so the AI will still get buffs to leadership, weapon damage, etc. since a human player usually is able to outsmart it on the battleground.
  • The mod makes no changes to the diplomacy.
  • The mod makes no changes to the player penalties, which increase with the difficulty (additional upkeep costs, public order penalties, etc.).
  • The mod makes no changes to the AI aggression towards the player.

COMPATIBILITY
  • There should be no compatibility issues, unless you use a mod that changes the same effects.
  • Also savegame compatible.

Since this is rather a test, feel free to leave your thoughts regarding the changes.

OTHER MODS

You like my work? Feel free to check out my other mods.

I started modding because I wanted to implement my own ideas. But modding for Total War Warhammer is not very user-friendly and takes a lot of time. So, if you should decide that you enjoy one of my mods so much that you want to give something back I am always happy about a donation!
[www.paypal.com]