KKs_HarderHammers

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Author: KlutzKoady

Last revision: 17 Jun, 2022 at 20:09 UTC

File size: 73.73 KB

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Description:

A mod in a set aimed at making melee weapon choices more appealing and interesting. Weapons split up into different mods for convenience. This one focuses on hammers and maces..

Stats should look like what you see below, but changing it involved going through each file individually so it’s likely I made a few mistakes. I’d appreciate any one letting me know about any inconsistencies they notice. Also, I’m touching up the relic weapons as I go so they should still be appropriately stronger than normal weapons.

2 Handed Hammers
5 damage +2 per tier (6/8/10)
2.1 range
1.6 knockback (1.6/2.1/3.1)

1 Handed Maces
5 damage +1 per tier (6/7/8)
1.6 range
1.6 knockback (1.6/2.1/3.1)
+5 melee/ranged accuracy per tier (0/5/10)

The goal here is to make the difference between 1 handed weapons, and 2 handed weapons more pronounced. 1 handed weapons are easier to hit with and grant access to offhand tools, but deal less damage and have less range.
2 handed weapons meanwhile, have that damage and range, but lack potential versatility and are slightly less likely to hit. Additionally, the specialty of each 1 handed weapon will always be equal to it’s 2 handed counterpart(except maybe spears, but we’ll see)