Railway Engineering

If you liked this item, please rate it up on Steam Workshop page.

Author: Nightemaire

Last revision: 30 Aug, 2022 at 02:01 UTC (2)

File size: 45.06 KB

On Steam Workshop

Description:
Overview

Adds a new building, a civilian unit, and a great person to make building railroads a little less painful, and maybe a little more fun.

Also, I’m not an artist, all icons and graphics are taken from the base game and reused. I probably won’t do the art stuff either…so if an intrepid artist wants to contribute… 🙂

Details

The Railyard is a new building available in the Industrial Zone. Upon finishing construction, it enables training of Railway Engineers. The Railway Engineer spawns on the Industrial Zone, and as it moves it creates railroads. The engineer costs 10 iron to train, and has an upkeep of 1 coal per turn. After constructing 10 tiles worth of railroad it will be spent. It will only build a railroad on a tile adjacent to another railroad, and if there is at least 1 coal in your stockpile.

A great person (Theodore Judah) is also added to the game in the Industrial Era. When activated in an Industrial Zone, all roads in the city are immediately converted to railroads, and district bonuses will reach further.

Development History

Here’s some extra development info if you like that sort of stuff:

I’d originally conceived of this a couple years ago as a much bigger package, where the Railyard was actually a district instead of just a building in the Industrial Zone. For my first mod, that was too much. But I think there were some interesting ideas, transportation infrastructure in general could use a little bit of love.

Railyard District

(Not Included Here!)
The Railyard District would have provided major adjacency bonuses to Industrial, Harbor, and Commercial, maybe a few minor adjacencies too. The Modern Era Subway building would automatically link all districts in the city by Railroads. The Atomic Era Monorail building would connect a new even faster route type between nearby Railyards. Then the Information Era Hyperloop building would add some significant improvements to trade/food/other things, but I never really fleshed this one out. At a certain point, increasing movement speed has diminishing returns…

So yea, a few ideas there, if they sound interesting, noodle on ’em for a bit…then maybe drop a comment or send me a message with your thoughts.

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.