Strudeler’s Civilizations: Circassia
Play as the conqueror of the Kuba and Abkhazia, Inal the Great; in Sid Meier’s Civilization VI.
The Circassians descend from ancient peoples north of the Caucasus. The earliest of the Circassians were called Maikop, they lived to see war between the Hittites and Egyptians. Around 500 BC the Circassians were known as Sindica and they shared the Black Sea with Greeks. By 300 AD the Eastern Roman Empire and Armenians recognized the Circassians as Kassogs. Throughout the middle ages, many attempts were made to convert the tribal but eventually Circassians became a preferred type of slave by Arabs and Turks as mamluk soldiers, eventually even forming a Mamluk Sultanate in Egypt. Aside from male slave soldiers, Circassians were preferred brides as well. Inal the Great united all the Circassians at a time when the spoke the Adyghe language, his actions led to him becoming a hero and progenitor of the people and Abkhazians, and also he established the Circassian split that evolved into the Kabardians (named after the general Kabard). The Kabardians converted to Sunni Islam after thousands of years of ethnic religion, and eventually their association with Turks led to Russian wrath striking their civilization down. Circassians are largely scattered, many remain in Russia or are in diaspora in the Middle East.
FEATURES
- Requires: RISE AND FALL and GATHERING STORM
LEADER: INAL THE GREAT
- Trait – Conquest of the Kuba and Abkhazia: Cities with a Governor gain +1 Amenity and +4 Loyalty. Occupied cities gain +1 Amenity and +10% Gold and Faith.
- Agenda – Feudal Progenitor: Tries to keep his cities happy and loyal, and likes those who do the same, especially if they have taken cities from other civilizations. Dislikes those who struggle with happiness and loyalty, or that own few conquered cities.
CIVILIZATION: CIRCASSIA
- Trait – Tenets of Xabze: Cities gain up to +3 Amenities per follower of a different religion present. Cities with a Holy Site gain +1 Amenity.
- Spawn Bias – Tier 2 Grassland Hills/Grassland Mountains/Plains Hills/Plains Mountains.
CIVILIZATION UNIT: BURNING BEAST
- Circassian unique Light Cavalry class unit that replaces the Courser. Does not cost Horses. Has less Movement than the Courser. +21 Combat Strength against units. +1 Movement when starting the turn on open terrain.
CIVILIZATION BUILDING: CAUCASIAN VILLAGE
- +1 Housing. Adjacent tiles gain +1 Food and an additional +1 Gold if the tile has a resource. Specialty Districts gain standard adjacency from the Caucasian Village. Religious Units heal +10 HP when fortified on a Caucasian Village. Must be built on a hill or mountain tile. Cannot be pillaged by disasters. A city can only have one Caucasian Village and cannot swap tiles with a Caucasian Village.
Tags: Civilization, Circassia, Circassian, Cherkassy, Kassogs, Greece, Colchis, Abkhazia, Gerogia, Ossetia, Alans, Khazars, Gurkaniya, Timurids, Oghuz Turks, Ottoman Turks, Russia, Muscovy, Genoa, Mongolia, Golden Horde, Tartars, Derbent, Crimea, Caucasus, Don-Kuba, Eastern Europe, Western Asia, Europe, Asia, Medieval, Leader, Inal the Great, Unit, Burning Beast, War Donkey, Donkey on Fire, Improvement, Caucasian Village, Religion, Kabzeism, Catholic Christianity, Orthodox Christianity, Sunni Islam, Amenities, Loyalty, Faith, Domination Victory, Religious Victory, Strudeler, Tart Society
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm