Renaissance Kings 2

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Author: Narcisstic Scissors

Last revision: 13 Jan, 2023 at 00:46 UTC (7)

File size: 19.21 MB

On Steam Workshop

Description:
OVERVIEW:

If you plan on converting your CK3 game to EU4, this is the mod for you!
The primary purpose of this mod is to fix the historical common problems that Basegame CK3 struggles with, such as:
-France bordergore and Aquitaine being released and never reconquered every single game
-The Holy Roman Empire never being reformed by the Karlings when you start in 867
-Muslim total dominance over Iberia for the rest of the game if you start in 867 (often they’ll take over france too)
-None of the Norse, Poles, or Russians ever converting to Christianity
-The Seljuks not spawning if you start in 867
-William never actually conquering England
-Norse in England never really doing anything interesting
-Byzantines still being huge by the end of the game (or worse, dying 20 years in)
-HYBRIDS! THIS MOD MAKES HYBRID AND DIVERGENT CULTURES LESS LIKELY!

This mod is a set made up of a handful of other mods that I have compiled together and made more functional/updated and made more internally compatible, and added my own Events and Decisions to. I will include the links to the mods I used. The content I’ve borrowed and used is not mine and is in this mod only for convenience and compatibility reasons. That being said, at this point at least 60% of what this mod adds was personally added by me.

-Other Features:
England can now embrace the English culture past a certain date regardless of the Norman Conquest.
French inheritance of the throne of Aquitaine
Lowered requirements for forming the Holy Roman Empire
Decisions for establishing a Turkish culture in Anatolia
Decisions for establishing the Ottoman Sultanate
Decisions for establishing the Iberian kingdoms after 867 (Asturias can form Leon)
Decisions for creating new Germanic cultures in the northeast, such as Upper Saxon, Pommeranian, and Prussian
Decisions for the Norman conquest of Sicily and England from 867
The Northern Crusades and the creation of the Teutonic State in the Baltics and Prussia and the Livonian Order in Livonia
The Mamluk Revolt and establishment of the Mamluk Sultanate
Decisions to create the Grand Principality of Muscovy
Historical and famous Islamic Dynasties rising to prominence (Ayyubids, Fatimids, Timurids, etc.)
Decisions for the Hundred Years War
Decisions for the Turkish conquests of the Balkans
Decisions for the Lithuanian Conquest of Ruthenia
More Powerful Dane invasion of the Ango-Saxons arseling
More accurate and immersive steppe division following Mongol Conquests, with new titles (Great Horde, Kazan, Nogai, Crimea)

COMPATIBILITY:

-Idk there might be a few problems, try it with a mod you want and let me know how it goes I guess.

THE ORIGINAL FILES FOR MANY OF THESE ADDITIONS WERE MADE BY OTHER AUTHORS, FOR ALL MODS WHOSE FILES WERE USED I EITHER HAVE PERMISSION OR THE MODS WERE NO LONGER IN DEVELOPMENT OR DEAD!

PLANS:

-Knights Hospitallier in Rhodes
-Translating Localisation

CREDIT TO MODS USED:

-Normandy Buffs: https://steamcommunity.com/sharedfiles/filedetails/?id=2566544525
-Holy War Fervor fix https://steamcommunity.com/sharedfiles/filedetails/?id=2229532952
-Artifact Claims debuff https://steamcommunity.com/sharedfiles/filedetails/?id=2756340535

Any changes to Basegame that I have mentioned or that you see in-game besides the ones mentioned above were made by me personally. Please ask before you borrow (or at least give credit).

DON’T BE A PRICK.

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Muslim EnhancementsSteam Workshop