Star Wars Religions

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Author: Yoda_121232

Last revision: 5 Oct, 2023 at 00:18 UTC (2)

File size: 81.99 MB

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Description:

This mod adds a new religion to the game, the Je’daii. With two denominations, the Light Side (Jedi) and the Dark Side (Sith). There are a few counties and playable nations that start with these religions, and there are also some new traits.

There is the Force Sensitive trait, which people can be randomly born with, but is guaranteed to be passed down genetically, and there is also 9 other traits, 3 for different levels of Jedi, 3 for different levels of Sith, and 3 for different levels of neutral (Je’daii). You can take decisions to train and become a stronger Jedi/Sith/Je’daii (I am working on making it so if a child with Force Sensitive is guarded by a Jedi or Sith they can become a Padawan/Acolyte without taking the expensive decision). I have also added a I Don’t Like Sand trait, because it somehow feels necessary.

There are pictures of most of what is described above, but there is so much in this mod it can’t really be captured in a reasonable amount of pictures, so I encourage you to download the mod. This works for both start dates, and significantly more people follow the Jedi on the earlier start date than the latter. The Sith can form a head of faith if they can get a second holy site. In the later start date, the leaders of the strongest Jedi and Sith countries each get the Force Sensitive trait and are Jedi Knights/Sith Assassins. In the earlier start date the normal Sith are replaced by Palpatine and Anakin, and Obi-Wan leads the strongest vassal of the strongest Jedi nation. These characters were designed by MatrixAwpington for the Palpatine is the Papacy mod.

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Revisions:

Old revisions of this mod are available below. Click the link to download.