Countries Can Collapse [1.0]
Adds two new mechanics: National Unity & Internal Factions
National Unity indicates how strongly knit together a country is. All countries with 5 or more provinces has Unity. A country with below 50 Unity will experience negative effects scaling with Unity. Different events affect unity according to government form. For example; Monarchies will have to deal with the problems of succession/illegitimacy, while republics generally enjoys increased Unity.
Unity is affected by economic issues, social-, cultural & religious issues, political & rulership issues, factions and wars.
Factions represents the different groups within a country which influences the country’s government and state. There is four types of factions: Class, ethnic, religious and trade company factions.
Factions rise and dissipates in correlation to the extensiveness of their influence. Influence is based on how much of the country’s development is under their control. A strong disloyal faction will affect unity more than a weak one. A faction’s loyalty changes over time according to factors such as converting, devastation, decentralization, legitimacy, state religion etc. Disloyal factions will cause provincial problems and might also raise rebel forces to enforce the interests of the faction.
– State-maintenance has greater scaling w/ distance from capital & province development
– Harsher provincial penalties for non-accepted cultures
– Absolutism & empire rank has both negative and positive effects upon unity and factions
– Not iron man compatible.
– Compatible with or without all/any DLC
– Compatible with most mods, let me know if you experience any problems with a particular one.
– Compatible with ET*
*Mods that replaces/adds cultures and religions currently have broken faction names (Not functionality though)