SGR – Custom Titles pro tempore

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Author: kReoSo

Last revision: 10 Nov, 2023 at 11:01 UTC (5)

File size: 591.87 KB

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Description:
Some Game Rules

Some Game Rules – Core : SGR Core doesn’t touch anything in the game file and thus compatible with anything literally.

SGR – Government Succession Laws
SGR – Weight and Muscle control
SGR – Councillors

Contents

If you are like me, you’d have turned the "Found a New Kingdom/Empire" decisions off in the game rule, cause it ruins the de jure maps. On the other hand, you wouldn’t like to ditch the possibility AIs become Kings/Emperors when they have a big enough realm.

This mod can change the effect of the "Found a New Kingdom/Empire" decision, so that it creates a kingdom/empire title pro tempore instead of the normal title.

custom title pro tempore will
1. not have any liege/vassal titles de jure
2. be destroyed automatically when you gain a new same tier title
3. be destroyed on succession
4. be deleted automatically when destroyed

In short, Players/AIs can be a king/emperor without changing de jure maps.

List of game rules

Custom Titles pro tempore for player (enabled/disabled)
Custom Titles pro tempore for AI (enabled/disabled)

(If disabled, the decision creates the normal title changing de jure maps)

Game rules are in the category : CTPT

Combatibility Notes

Game Version 1.11.*
Modified game files :
"create_custom_kingdom_effect" and "create_custom_empire_effect" from commonscripted_effects0_major_decisions_scripted_effects_3.txt


updated to 1.11.*