Old vs New – Corsair Raids
**Compatible with every mod including overhauls like SFO/Crynsos only for ME campaigns**
Update Three – Damn Pirates – 10/11/18
- Top Subscriber Request – Human players will no longer lose a specific settlement when the AI spawns, they will mearly declare war on you (Functions as before for AI v AI).
- Starting Event Message (Turn 2) when playing as Naggaroth gives you background on what you need to do and the target settlements.
- Event Message on Spawn – When a Corsair Raiding Party spawns, players will receive a message to inform them.
- Reduced spawn chances slightly.
Update Two – A part of the Evil Rises Update 30/09/18
- Slightly reduced spawn chances for balance purposes with the new Dark Elf Outpost Mod.
Update One 17/09/18
- When AI Naggarond spawns a new army they declare war on nearby factions (AI/Player)
Depending on the regions Naggarond own (Player or AI controlled) they will have a chance per turn to spawn raiding forces around the world.
Possible Raid Locations
- Kingdom Of Beasts
- Between Southern Realms/Araby
- Between Empire/Bretonnia/Norsca
- Between Estallia/Bretonnia/Ulthuan
- Between Lustria/Ulthuan
Part of my "Old vs New" range of mods, these mods aim to increase the interaction between the New World and Old. As it stands the New World and Old World currently have very little interaction in the game, this mod changes that by giving Naggrond depending on how powerful they are a chance to spawn an army somewhere in the world. This provides some degree of gameplay variety to all factions. As the army spawns are random this provides variety and replayability creating new challenges and oppurtunties for each campaign. Conflicts erupt that span the shores of the Warhammer world as friend and foe are dragged into distant wars.
This is a LUA script which is highly compatible with other mods as it runs separately to other mods. The script works basically by selecting one of several pre-determined scenarios and then making the necessary changes. The pack file name is SR_raids if you want to have a look or edit anything.
Spawn Criteria
Owning the following settlements will give a chance to spawn armies each turn though depnding on what settlements you hold the spawn locations will vary.
Naggarond – 3%
Naggarond and Karond-Kar/Arnheim – 5%
Naggarond, Karond-Kar and Arnheim – 7%
Naggarond, Karond-Kar, Arnheim and Star Tower – 8%
AI will get an extra unit and take one of the local settlements.
- Spawn a black arc- anyone help me with this?
- Improve listener script
- Tweaks and Balances – Please provide feedback in the comments
- New mods to include other areas and factions to increase Old vs New interactions. – Provide suggestions in comments
Use with my other mods to increase Old World/New World interactions.
- Colony
- The Dead Rise
- Elven Expedition
- Corsair Raids
- Dawi Expedition
- Pointy Ead WAAAGH!
- Worldroots
- Vermintide
- Lizardmen Awaken
Compilation Mod – https://steamcommunity.com/sharedfiles/filedetails/?id=1509595973
Thanks to DrunkFlamingo and his script guides, I wouldn’t have been able to make this mod without them.