Fancy Corvid Quirks

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Author: Nyarlathotep

Last revision: 20 May, 2019 at 19:45 UTC

File size: 638.98 KB

On Steam Workshop

Description:

This mod replaces the corvid quest’s quirk pool with the following incredibly fancy quirks.

(Positive Quirks)

Wild Adaptation
When Hit: Steal Attacker Buffs
Torch: Steal Ally Buffs, Debuffs and Status, +15 Stress, +15 Stress if on cooldown (3 turn cooldown)

Bestial Vitality
+50% MAX HP if HP below 50%
+25% Healing Recieved if HP below 50%
Bandage: Heal Self 1 pt/rd for 1 rd
Antivenom: Heal Self 1 pt/rd for 1 rd
Herbs: Cure Disease

Hunter’s Instinct
+5% CRIT and +10% Skill Chance vs Marked
Turn Start: Mark each Enemy for 1 turn if quirk not on cooldown
Torch: Mark each Enemy for 3 turns, +20 Stress, +20 Stress if on cooldown (3 turn cooldown)

Feather’s Grace
+5 ACC
+10 DODGE
+25% Move Resist
Turn Start: +5 ACC and +10 DODGE in Position 1 or 2 and in Position 3 or 4 for 2 turns
Torch: Shuffle Self, +5 Stress

Illusive Presence
When Attacked: Enter Stealth for 2 turns (10 turn cooldown)
Torch: Activate the ability above, +15 Stress, +15 Stress if on cooldown
Cannot be Marked in Stealth

(Negative Quirks)

Morbid Curiosity
+15% Scouting
+50% Resolve XP
+25% Stress
+25% Stress Healing Recieved
Double effects of this quirk if Afflicted
-15% Virtue Chance

Feral Delirium
+100% Random Target Chance
+10% DMG
+10% CRT and +10% CRT Recieved if Marked
When Hit: Mark Self for 3 turns

Voracious Hunger
+200% Food Healing and Starving DMG
-1 Food Consumed at 100% HP
+2 Food Consumed below 100% HP
+100% DMG and +10% CRT vs Corpse

Obsessive Hoarder
+25% Stress
-10% Stress if in Inventory: Bandage, Antivenom, Medicinal Herbs, Holy Water, Laudanum
+25 Stress when Used: Bandage, Antivenom, Medicinal Herbs, Holy Water, Laudanum

Amalgamation
When Hit: Steal Attacker Debuffs
+50% Debuff Skill
-50% Debuff Resist

Note:
-These quirks are unique/one per roster. (Same as the prismatic quirks.)
-Item abilities can be activated on cooldown, but with increased stress cost. The cooldown will restart.
-Torch abilites will replace the torch’s light gain with their unique effect.
-Item abilites besides torches retain their original effects.
-Turn start abilities can only activate once per round for all heros.
-These quirks can also appear randomly outside of the corvid quest, but each with only 1/5 the chance of a normal quirk. See below if you would rather this not be the case.
-This mod does not remove the previous corvid quirks from the game, but they will be inaccessible unless acquired before the mod is installed, see below if you would rather keep access to them.

Please remember that these quirks can automatically be replaced by new quirks, so be careful.

If you would like to use this mod, but still want access to the base game corvid quirks:
https://steamcommunity.com/sharedfiles/filedetails/?id=1743894330

If you would like to use this mod, but don’t want the new quirks to appear on heroes outside of the corvid quest:
https://steamcommunity.com/sharedfiles/filedetails/?id=1745064557

If you would like to use this mod, but want still want access to the base game quirks, AND don’t want the new quirks to appear on heroes outside of the corvid quest:
https://steamcommunity.com/sharedfiles/filedetails/?id=1745078528

If you have an idea for future quirks, a balance suggestion, would like to translate this mod, or were recently attacked by a large bird, please let me know.
Thank you! ^ – ^

Corvid Art From:
https://www.deviantart.com/tetramera