Shadow Phoenix
Compatible with The Silence and The Fury.
Radious Submod
All High Elf Factions Submod
8K Textures
Originally part of the Nagarythe Expanded Roster mod, and while I do love all of the units in it, I took special interest in the Shadow Phoenix; I thought its concept was fantastic and I wanted to put my own spin on it. I’ve even added a custom Regiment of Renown!
If you want to use this in tandem with Nagarythe Expanded Roster, you can. Load order doesn’t matter. You may or may not see this as a caveat but my Shadow Phoenix’s stats will take priority and it’ll have an extra passive.

Shadow Phoenix
This unit is a unique hit-and-run ambusher that has low combat sustain but has the highest weapon damage compared to a large majority of the other phoenixes. Its abilities can either supplement combat sustain for a short time, or its escape.
Faction:
- Nagarythe
Required Buildings:
- Aesnar Camp
- Temple of Asuryan
Role:
- Flying Monster
- Melee
- Hit-and-run
- Flanker
Passives:
- None
Abilities:
- Shadowflight – Grants Stalk, Unstoppable, +30% Speed and +5 Charge Bonus for 24 seconds.
- Shadowcloak – Grants +65% Ward Save for 16 seconds.
Combat Tips:
- The Shadow Phoenix is dependent on its Charge Bonus to give it temporary combat buffs so treat this unit as you would a cavalry regiment mostly; hit and then run.
- The Shadow Phoenix can potentially counter single or low-numbered entities such as heroes, lords, artillery, etc.
- The Shadow Phoenix has low health and weak sustain, you’ll need to keep this in mind and be smart in how you use it and its abilities. Use Shadowflight before engaging so you can catch the enemy off guard before they can react with a defense plan. Or use it to escape bad situations.
- Use Shadowcloak in order to either give the Shadow Phoenix combat sustain for a short time or in attempt to temporarily nullify lots of damage until it waddles itself back into the sky.
Additional Notes:
- Benefits from all relevant Phoenix-related buffs granted by lords and technologies
- Implemented for Custom Battles
- Includes 2D portholes

Vengeance
This unit is a unique Regiment of Renown that has high health, high armor, low melee attack, but superb crowd control.
Faction:
- Nagarythe
Lord Level Required:
- 32
Role:
- Flying Monster
- Melee
- Crowd Control
Passives:
- Unbreakable
- Berserk
Abilities:
- Vengeful Aura – An AOE debuff that applies -8 Melee Attack and -12 Leadership to all enemies around it.
Combat Tips:
- Vengeance exists to give crowds of enemies a hard time so despite his damage potential being low, the splash radius he possesses is large and is superb at disrupting enemies. Using this against units that are made for dishing out large amounts of damage can really debilitate them, especially with his aura.
Additional Notes:
- Benefits from all relevant Phoenix-related buffs granted by lords and technologies
- Implemented for Custom Battles
- Includes 2D portholes
Credits to r1kko for the unit card art.
Credits to VanguardMk1 for giving me permission to use his Shadow Phoenix assets and apply my own ideas to it, as well as a personal thank you.
Credits to ^1Shep^8ardov for his high resolution Arcane Phoenix texture I used as a downscaled base for Vengeance.
Credits to Eldritch Entomologist for the edited thumbnail image.
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - Alith Anar
Revisions:
Old revisions of this mod are available below. Click the link to download.