[EA25] Frostbite
This map contains destructible environments!
Blow up anything that gets in your way!
Recommended bot count: 40-60
(I also found 120 bots to be really fun, but you may want to play without mods to get a stable framerate at such a high bot count)
All gamemodes compatible.
Bring explosive weapons; they’ll be very helpful in securing victory.
Thank you to NinjaGrape for helping make this map playable on Macs!!! Check out his mods here!!!
Assets used:
Polygonal Foliage Asset Package by Aligned Games [assetstore.unity.com]
Low Poly Storage Pack by Broken Vector[assetstore.unity.com]
Low Poly Tree Pack by BrokenVector[assetstore.unity.com]
AllSky – 200+ Sky / Skybox Set by rpgwhitelock[assetstore.unity.com]
POLYGON – Prototype Pack by Synty Studios [assetstore.unity.com]
Low Poly Forklift by Polygon-Park[assetstore.unity.com]
Couch Drop.wav by MegaBlasterRecordings [freesound.org]
RBH_Chain Link Fence 01.wav by RHumphries [freesound.org]
Concrete SMASH 2 by magnuswaker [freesound.org]
Breaking a glass bottle by dasebr [freesound.org]
Tags: Freezing, Winter, Arctic, Destruction, Snow, Compound, Bridge, Town, Houses, battlefield, SudoName, yeah this took me a while because i am not the best at large map design and with destructible buildings on top of that; looks like crest isle won’t be my last map with vehicles. this map will be the last one lol, i don’t really feel like putting in all this effort for making maps for a while, so i hope you fun with this one, even if it’s just blowing stuff up to smithereens; am i quitting again? maybe maybe not i don’t know, this is quite a time consuming hobby afterall and all the information needed to make a map like this is included in my map guide. If you really want to see another map with destructability like this one, make it yourself. I already provided the instructions how, you just need to take time, experiment, and learn just like I did.
Blow up the satellite dish for a special surprise! 🙂
Realtime Global Illumination, which this map uses, doesn’t display properly in EA26. This map looks much darker than it should be when played on EA26.