Old vs New – Worldroots

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Author: shaky_rivers

Last revision: 10 Nov, 2018 at 17:29 UTC

File size: 86.02 KB

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Description:

**Compatible with every mod including overhauls like SFO/Crynsos only for ME campaigns**

Update Six – Damn Pirates – 10/11/18

  • Wood Elves will only get Ka-Sabar and an extra when played by a human.
  • Ka-sabar is reverted to vanilla name as Oreons camp has been added
  • Bowmen of Oreon now start with Oreon as their faction leader

This mod gives three settlements each to Wood Elf factions with accompanying upkeep-free armies in Araby, Lustria and the Old World(Player/AI still retain their home region). The Bowmen of Oreon are led by none other than Prince Oreon – Glade Lord who starts off at level 4.

Settlements

  • Ditershafen renamed Witch’s Wood – Argwylon
  • Ka-Sabar – Wood Elves (Only when human contolled)
  • Monument of Izzatal, Lustria – Torgovann

Info

Part of my "Old vs New" range of mods, these mods aim to increase the interaction between the New World and Old. As it stands the New World and Old World currently have very little interaction in the game, this mod changes that by giving three settlements to the Wood Elf factions with accompanying upkeep-free armies in Araby, Lustria and the northern Old World. This provides some degree of gameplay variety to any faction that interacts with these regions and the Wood Elf factions themselves. Conflicts erupt that span the shores of the Warhammer world as friend and foe are dragged into distant wars.

Fluff

The Worldroots are extensions of the Oak of Ages, found within the heart of Athel Loren. By the time of the Forgotten Season, they had spread across many lands, creating a web that the spirits of the wood could traverse to reach faraway places. So did the great forest first discover the summerlands of Avelorn, and encounter the Elves of Ulthuan, long ago.

Technical Info

This is a LUA script which is highly compatible with other mods as it runs separately to other mods. The pack file name is SR_welfcolonies if you want to have a look or edit anything. I moved the Necrach Brotherhood faction leader from Ka-Sabar to his other settlement when wood elves are human controlled and take over that settlement.

Old vs New mod range

Use with my other mods to increase Old World/New World interactions, find the compilation and the full list here; https://steamcommunity.com/sharedfiles/filedetails/?id=1509595973

Past Updates

Update Five – A part of the Grim Update – 25/09/18

  • Changed extra settlements back to outposts to fix issue of non-welf players unable to build anything.

Update Four – Worldroots Bloom – 16/09/18

  • Army at Oreons Camps is led by none other than Prince Oreon – Glade Lord who starts off at level 4.
  • Minor faction Torgovann start with the settlement Monument of Izzatal in Lustria (World Roots do go there)

Update Three a part of The Divided update – 15/09/18

  • The two extra settlements are now split between the two Wood Elf factions.

Update Two – 11/09/18

  • Changed settlement names to Oreon’s Camp and Witch’s Wood

Update One – 09/09/18

  • Changed settlements to Quasi-Outposts, you now get the garrison of a regular Wood Elf settlement and all buidling slots are made available to build outpost buildings. (Less grindymore fun)

Shout Out

Thanks to DrunkFlamingo and his script guides, I wouldn’t have been able to make this mod without them.