Vermintide – Old vs New
**Should be compatible with every mod including overhauls like SFO/Crynsos only for ME campaigns**
Update Four – Damn Pirates (Lichemaster?) – 30/10/18
- Moved Clan Rictus extra settlement from Blackstone Post (Owned by Lichemaster through FLC update) to Mount Squighorn (Which is the nearest settlement to their home on Crookback Mountain)
Update Three – A part of the War for Karak Eight Peaks update – 03/10/18
- If playing with the "War for Karak Eight Peaks" mod as Clan Mors your army at Mighdal Vongalbarak is no longer upkeep-free as you gain an upkeep-free with the new War for Karak Eight Peaks mod.
- If playing with the "War for Karak Eight Peaks" mod when Crooked Moon is AI controlled they don’t automatically get Karak Eight Peaks it is down to chance.
Update Two – A part of the Evil Rises Update 30/09/18
- Renamed two settlements one being Castle Dracenfels which has been upgraded.
This mod gives skaven factions an extra settlement and an accompanying upkeep-free army in the Old World (Player/AI still retain their home region).
Settlements
- Mighdal Vongalbarak – Clan Mors
- Khazid Irkulaz – Clan Moulder
- Mount Squighorn – Clan Rictus
- Gorssel renamed Fort Solace – Clan Pestilens
- Karak Azgaraz renamed Castle Drachenfels – Clan Skyre
Part of my "Old vs New" range of mods, these mods aim to increase the interaction between the New World and Old. As it stands the New World and Old World currently have very little interaction in the game, this mod changes that by giving settlements to skaven factions with accompanying upkeep-free armies in the Old World. This provides some degree of gameplay variety to any faction that interacts with the Old World regions and the various skaven factions. Conflicts erupt that span the shores of the Warhammer world as friend and foe are dragged into distant wars.
The Under-Empire is the name given to the massive inter-continental underground Empire that holds uncounted miles of tunnels and passageways that stretch from the ice-capped mountains of the north to the damp swamp lands of the south, and from the great plains of the East to the lush jungles of the West.
This is a LUA script which is highly compatible with other mods as it runs separately to other mods. The pack file name is SR_vermintide if you want to have a look or edit anything. If Crooked Moon is controlled by the AI they are moved to Karak Eight Peaks and Clan Skyre take over Karak Azgaraz otherwise it stays them same as vanilla for Crooked Moon. Though If playing with the "War for Karak Eight Peaks" mod when Crooked Moon is AI controlled they don’t automatically get Karak Eight Peaks it is down to chance. Also If playing with the "War for Karak Eight Peaks" mod as Clan Mors your army at Mighdal Vongalbarak is no longer upkeep-free as you gain an upkeep-free with the new War for Karak Eight Peaks mod.
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To Do
- Maybe do an army spawn mechanic
- Tweaks and Balances – Please provide feedback in the comments
Old vs New mod rangeUse with my other mods to increase Old World/New World interactions.
- Colony
- The Dead Rise
- Elven Expedition
- Corsair Raids
- Dawi Expedition
- Pointy Ead WAAAGH!
- Worldroots
- Vermintide
- Lizardmen Awaken
Compilation Mod – https://steamcommunity.com/sharedfiles/filedetails/?id=1509595973