AI Resource Booster

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Author: R.E.D

Last revision: 11 Oct, 2021 at 04:10 UTC

File size: 15.36 KB

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Description:

This mods focus is to make resource more important and balancing the resources on higher difficulties more in favor of the AI, to Boost the AIs ability to be competitive.

The mod is a companion mod to my AI Booster mod, but can also be used independently.

Three main changes.

* Resource Balance have been changed to allow AI to build modern unit easier.

* The AI can now build units without oil. But oil as in real life is now the life blood of a effective modern military.

* Double the resource cost to build all early units, AI on higher difficulties get bonus production of resources.

Iron will be stay important for modern navy in the later part of the game.

The AI can now build all modern units without having oil. (But will have a strength penalty without enough oil)

Size of AI air force is not hampered by aluminum maintenance.

Navy oil usage wont stop planes from being built.

Lack of oil or lack of coal will not stop modern navy production, (Your or the AIs units just wont be as effective)

A fully operational war machine require access to a lot of oil.

Detailed Changes:

All pre-modern resource build cost is doubled. Swordsmen for example need 40 instead of 20 iron (Standard Speed).

Default Oil Extraction from an OIL resource is now 5 instead of 2. (Cover the new OIL usage in modern age)

In Classical Era the following kicks in.

All players get 30 extra stockpile limit.

(New) Oil plants for Electricity move to Synthetic Material (Much later in Tech Tree) and Maintenance is 10.

King AI gets
+2 Oil per extraction (Total of 7 per Oil)
+20 Extra Stockpile limit

Emperor AI gets additional
+1 Iron per Extraction
+1 Horse per Extraction
+1 Niter per Extraction
+1 Coal per Extraction
+2 Oil per Extraction
+1 Aluminium per Extraction
+1 Uranium per Extraction
+20 Extra Stockpile limit

Immortal AI get additional
+1 Iron Production (Total of 4 per Extraction)
+1 Horse Production (Total of 4 per Extraction)
+1 Niter Production (Total of 4 per Extraction
+1 Coal Production (Total of 4 per Extraction)
+2 Oil Production (Total of 10 per Extraction)
+1 Aluminum (Total of 4 per Extraction)
+1 Uranium (Total of 4 per Extraction
+20 Extra Stockpile limit (Total 60 extra)

No Change to Diety, so same as Immortal.

Global Warming Threshold increased by 50% lots of OIL being used.

Resource build and use changes. (Mainly Modern Units)

Ship Changes.
(Some iron needed for all modern ships)

Ironclad now require 40 Iron to build (Coal to maintain)
Battleship now require 40 Iron to build (Coal to maintain)
Minas Geras now require 40 Iron to build (Coal to maintain)
Destroyer now require no OIL to build (Oil to maintain)
Missile Cruiser now require 40 Iron to build (Oil to maintain)
Carrier now require 40 iron to build (Oil to maintain)
Submarine now require no OIL to build (Oil to maintain)
Uboat now require no OIL to build (Oil to maintain)
Nuclear Submarine now require 1 Uranium to build (nothing to maintain)

Air Unit Changes

Biplanes no longer require any resource to build or maintain.
Fighters, Bombers, Helicopters, Jet Fighters and Jet Bombers and P51s require Oil to maintain

Modern Ground Unit Changes

Infantry no longer require any resource to maintain or build
Artillery, Rocket Artillery and Mobile Sam now require 20 Niter to build
Rocket Artillery and Mobile Sam require Oil to maintain
Tank and Modern Armor require 40 Iron to build and Oil to maintain
Mechanized Infantry require 40 Iron to build and Oil to maintain