Scavenger Mode
This mutator changes your weapons when you get a kill. Updated for EA26.
By default, the weapons you get from a kill are the weapons the enemy was holding, but you can change that to receive random weapons. This also works with other mods.
Customizeable features :
- Minimum and maximum number of kills required to change weapons
- Whether you get the weapons the enemy was holding or random weapons
- Whether the weapons that are in slot numbers higher than the number specified below are removed
- The number of weapons that are changed (slot numbers)
- Who is affected by this mod (player, blue team, red team or everyone)
- Whether weapons are changed individually or all at the same time when you reach the kill requirement
- Whether you keep the same weapons when you die
- Whether you are healed a little when your weapons are changed
- The random weapon category selection mode (exclude or include selected categories)
- The types and categories of random weapons you can get during a game
- Primary
- Assault
- Marksman
- Close quarters
- Stealth
- Secondary
- Handguns
- PDW
- Stealth
- Gear
- Grenades
- Equipment
- Large gear
- Anti armor
- Grenades
- Primary
Note : If you receive non-lethal weapons such as the medic bag or the ammo bag, you can press "0" to replace it with a new weapon.