More Supplies And No More Respawning Towers In Settlement Battles
This reworks how settlement battles work because if you’re like me there was nothing more annoying than having a new tower pop up seemingly every 10 seconds after you just destroyed one, like it’s one thing if they prepared for a siege before hand but to build a tower mid battle? That seemed silly and the number of offensive siege battles fought is definitely higher than defensive.
This changes the base starting supplies from 1000 to 2000 for minor settlements and 3000 for major settlements/capitals. It also removes the supplies gained over time based on supply points being held so what you and the AI get at the start of the siege is all, the cost of buildings has remained the same (as this will affect the survival battle costs which harms the player). Speaking of which survival battles are not affected by this, you will still gain supplies as you normally would.
Basically this just stops the AI from spawning additional towers after you’ve destroyed them, their buildings should be gone for the rest of the battle without any more popping up but does allow for either more towers or higher tier ones to be built at the beginning of the battle. If you encounter any issues let me know and I’ll take a look in to it, and can make tweaks and changes to this one relatively easily. Sadly I have not figured out a way with the existing tables of how to change supplies for player only as it only offers Attacker and Defender options and affects settlement buildings for an entire faction.