Infinity Stones

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Author: Daltem

Last revision: 19 Nov, 2023 at 20:00 UTC (15)

File size: 1.49 MB

On Steam Workshop

Description:

Adds the 6 infinity stones, each overpowered in their own ways.

The stones exist as artifacts, however you can choose to start with the stones by picking their traits in the ruler designer, whereupon game start the trait will be replaced with the artifact!

If no one chooses to start with the stones, then a random ruler will be given a stone, so you can still gather them all eventually even if you don’t pick them at the start.

While buying an artifact claim is in vanilla by default (diplo lifestyle), you can also get a claim via a character interaction.

Upon gathering all six infinity stones, the gauntlet can be created, via a decision.
The gauntlet has the effects of all of the stones, and allows for the creation/destruction of other Stones.

As long as you possess at least 1 infinity stone (gauntlet counts too) you will gain the "Wielder of Infinity" trait.
For when you complete lifestyle trees, there’s a character interaction that prevents further xp gain, and removes excess perk points

When you possess an Infinity Stone, you gain access to various character interactions, such as granting bloodline traits, healing or imprisoning characters.

Upon acquiring the Space stone, the Snap becomes available via a decision. Various specific groups can be targeted.
(maybe laggy)

Save Game Compatible
If the infinity stone traits persist after game start, there is a decision to manually convert them to artifacts
If you’re loading a save game that didn’t have this mod, after 5 in-game years, the infinity stones will be randomly distributed. (and can be found via the Wielder trait in the character finder)

Mod Compatibility:
Trait ID range starts at 4700
Vanilla files pregnancy_events and marriage_ai_accept_modifier altered

Artifact only version: https://steamcommunity.com/sharedfiles/filedetails/?id=3038682941

FAQ:
-Mod is too OP
I personally enjoy OP mods, and while i may eventually add an option to the game rules, that allows you to set the level of OP-ness, that probably won’t happen for a good while yet.

-Event IDs?
While you can quite easily find the event IDs from the mod files, the event IDs for the stones are , in order of Space, Soul, Mind, Reality, Power, Time, Gauntlet, "infstone_artifact.0001" through to "infstone_artifact.0007"

-Stones have overlapping bonuses
I gave the Stones the abilities and bonuses that they would be capable of.

A fun example of this is that each stone can obliterate entire armies in their own ways.
Space can teleport people inside of each other.
Soul can remove souls, (which is probably lethal?) or instil extreme lethal urges.
Mind can cause brain death.
Reality can turn people to dust.
Power can vaporise people.
Time can send someone back in time just enough that it approximates being teleported inside of yourself.

-The Snap is Laggy/crashes
Yes, it is. there isn’t really a way around this, without further reducing the amount of people the snap is affecting.
the reason why it’s so laggy is because it affects so many people (>10k). i’ve already removed lowborn from that list as they’re not usually prominent in a game.

– I set my future kids to be (girls/boys), but i got a (boy/girl)
Yeah… I don’t know why that happens. From my testing it the vast majority of the time, but sometimes it doesn’t. Weird.

German Localisation by Devil [FuSeCo]
Simple Chinese Localisation by Sisyphus
French Localisation by THUOT

To be added:
-AI capability
-More Stone effects (pregnancies take 1 day, etc)
-Decisions and interactions (make characters, mind control, etc)