Saboteur Class – LWOTC

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Author: Captain Pet Rock

Last revision: 13 Oct, 2024 at 17:58 UTC (4)

File size: 331.73 KB

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Description:

Where to Provide Feedback:
On this Steam Page
If you are in the Long War of the Chosen discord there is a non-mod jam classes feedback section in the mod jam balance section
If you are in the xcom 2 modding discord there is pet rocks classes feedback section
Or you can join my discord.
https://discord.gg/qnMRHCbu7R

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Saboteurs excel at creating explosive ambushes. They use a vektor rifle and an empty secondary.

Squaddie:
Improvise AP Grenade: Improvise an AP Grenade.
Grenade Trap: You can convert your grenades into deployable traps that will activate on enemy movement.
Phantom: When the squad is revealed you remain concealed.
Espionage: Grants the Parkour, Failsafe, and Infiltration abilities.

LCPL:
Trap Expertise: Grants Concealed Grenade Traps and Bombardier
Fade: Gain concealment that is broken if you move. Only usable in full cover, 3 Turn cooldown.
High Ground: Grants Squadsight and Damn Good Ground

CPL:
Tandem HEAT Warheads: Grenades pierce 2 additional armor, and shred 1 more armor. grenades dont have damage fall off
Shadowborn: decreased detection range, bonus to aim and crit while stealthed.
Heat Ammo: 50% bonus damage to robotic enemies.

SGT:
Biggest Booms: Grenades and Rockets can crit for bonus damage. 50% chance for +3 damage.
Reconnoiter: Allows you to throw a free battlescanner on a 4 turn cooldown.
Bandolier: Grants an Ammo Slot

SSGT:
Total Combat: Stat boosts, Grenade Slot, Grenades are 1 action non turn ending.
Quick Feet: refunds one action after breaking concealment from your own actions.
Death from Above: Grants an action once per turn after killing an enemy from elevation. Negates long range penalties of squadsight

TSGT:
Master Engineer: First use of Improvise Grenades abilities per turn will reund the action used.
Interrogator: Equipped skulljacks gain an additional use
Disabling shot: stun enemies with a precises shot, bonus stun duration on crit. 5 Turn cooldown.

GSGT:
Soften Up: Deal +2 damage to full health enemies.
Shadowstrike: Gain Aim and Crit while stealthed
Overkill: Deal +2 damage to enemies below half health with ranged attacks.

MSGT:
Fastball: Activate to make the next grenade you throw or launch a free action.
Lethal: Deal +2 damage and +1 on crits with your primary weapon
Bullseye: Fire a shot that is guaranteed to crit and reduces the defense and aim of enemies you hit.