Balanced and Interesting Musketeer Reform
中文名:平衡有趣的火枪改良(平衡可能要打引号,有趣指疯狂roll随机数,XD)
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主要宗旨:在增加趣味性的同时控制强度,提升手感并增强技能使用的策略性,让火枪不再是弩手的换皮
Control the intensity while increasing the interest, improve the hand feel and enhance the strategic use of skills, so that the musketeer is no longer another arbalest
相较于游戏原版:血量从27->47降到20->36,伤害从4-8->7-14提升到5-9->8-16,闪避提升10,速度提升1,增强移动力,现在可以前后移动2格
抗性改动:眩晕抗性位40%->30%,位移抗性40%->30%,陷阱解除概率10%->30%
Compared with the original game: HP is reduced from 27->47 to 20->36, damage is increased from 4-8->7-14 to 5-9->8-16, Dodge is increased by 10, speed is increased by 1, and mobility is enhanced. Now you can move back and forth by 2 spaces
Resistance change: Stun level 40%->30%, Move 40%->30%, Trap 10%->30%
#瞄准射击:现在能打一号位,提升了1%基础暴击,加10%对标记伤害,增加1%->2%对标记暴击,无视15%->25%的护甲,在4号位时加6%->10%暴击
#Aiming shot: now you can hit position 1, increase Crit mod by 1%, increase 10% damage to mark, increase 1% – >2% Crit to mark, ignore 15% – >25% armor Prot, and add 6% – >10% Crit in Rank 4
#烟幕弹:伤害从-80%降低到-100%,不可暴击,现在是对234号位的aoe并且能在2号位释放,略微增强debuff(5级时debuff多1%暴击【让精准和暴击数值相当,强迫症福音】,增加对速度的减益-1->-3),降低5点亮度
射击命令:可以在1、2号位使用,可以以1号位作为目标,标记持续时间按轮次计算,移除闪避减益,同时增强团队远程技能的精准和暴击2回合数值均为6%->10%,对自身的增益翻倍且持续3回合(因为上标记的那回合没法攻击,所以实际上还是两回合)
#Smokescreen: DMG mod is reduced from -80% to -100%. It can’t be Critcal hit. Now it hits ~234 and can be released at Rank 2. It slightly increases the debuff (at level 5, the debuff is 1% more Crit [make the accuracy and Crit value equal, the Gospel of obsessive-compulsive disorder], adds the debuff of speed -1->-3), and reduces the Torch by 5
#猎兽铅弹:可以在2号使用,从打~12的AOE变成打~123的AOE,降低6%的基础暴击几率,降低10点精准,移除了击退效果,添加流血效果从1级1点3回合到5级3点3回合,现在对野兽有伤害加成(15%->35%,与其他对特定敌人伤害加成的数值相同),对大型敌人也有伤害加成,在3、4号位有减少伤害的效果
#Buckshot: it can be used in Rank 2. It now targets ~123, reduces the Crit mod by 6%, reduces the base ACC by 10 points, removes the repulsion effect, and adds the bleeding effect from level 1, 1.3 rounds to level 5, 3.3 rounds. Now it has a damage bonus towards beasts(15%->35%, the same as other damage bonus to specific enemies), a damage bonus to large enemies, and a damage reduction effect on positions 3 and 4
#副手枪击:可以指定目标,提升10点精准,提升1%基础暴击修正,伤害修正从-10%降低到-25%,能够后退1格,速度增益加1(和基础速度数值相同
#Sidearm: now you can specify the target, increase base ACC by 10, increase Crit mod by 1%, reduce damage mod from -10% to -25%, can back 1, and increase self speed buff by 1 (the same as the basic speed value)
PS:从这里开始就是测试人品的技能了
PS: The following skills are both luck testers
#包扎:可以在2号位使用,移除了治疗增益的buff(包扎之后能增加治疗效果总感觉很奇怪),添加了概率的压力减少效果(从50%减6压力到66%减10压力)、概率治愈流血(80%->100%)、概率治愈腐蚀(25%->33%)
#Patch up: it can be used in Rank 2. The buff of healing is removed (it’s always strange that the treatment effect can be increased after bandaging), and the Random pressure reduction effect is added (from 50% to 66% to 10), the Random cure Bleed effect (80%->100%), and the Random cure Blight effect (25%->33%)
#照明弹:出现了,宇宙超级无敌旋风霹雳人品测试技能,欧皇用它吊打瘟疫双晕,非酋用它血压直接起飞
移除概率减压效果,清除眩晕标记现在对火枪手也生效,亮度加10点,25%->33%的概率扰乱敌方全体,10%->15%的概率标记目标,(每个敌人单独计算,之后的也是如此),30%->70%的概率眩晕目标,在亮度低于75、50、25时,眩晕概率分别增加{5%、10%、15%},可以叠加,最高可达100%
#Skeetshot: appeared, the universe super invincible whirlwind thunderbolt luck test skill, the European emperor(very lucky people in Chinese) used it to hang the plague doctor’s Double Stun, and the African chieftain(very unlucky people in Chinese) took off directly with its blood pressure
Remove the random destress effect.Now removing mark is also effective for the musketeers. The Torch is increased by 10, and has a probability of 25%->33% to disturb the whole enemy., a probability of 10%->15% to mark the target (each enemy is calculated separately, and the same is the later) a probability of 10%->15% 30%->70% to stun the target, when the Torch is lower than 75, 50 and 25, the Stun chance is increased by {5%, 10% , 15%} respectively, which can be sumed, up to 100%
Required DLC:
These DLC should be installed in order to use this item.
Darkest Dungeonu00ae: The Musketeer
