ZARS Thermo
Need heat or cold? Need power? Need sunlight for plants? ZARS Thermo solves all three. A perfect solution for Sea Ice, Ice Sheet, and Extreme Deserts when using ZARS mid-game.
This mod is standalone and does not require ZARS Core, for those that just want a portable generator. It was originally part of ZARS Core, but there are some popular mods out there form A17 and B18 that did similar. I felt it best not to clutter up the Power designation menu.
– UV Lamp – ( requires 430 W ) A smaller version of the Sun Lamp. Provides sunlight to a smaller area for plant growth. Always stays on, gives slight warmth, and requires vastly less power. Recommended to keep a small thermopile in the same room when in arctic conditions.
– Small Nuclear Thermopile – ( 480 W ) A balanced portable small generator, requires small amounts of uranium as fuel. Provides power and gives a room some warmth… a little too warm. Requires 2 Uranium for 6 days of power; that’s 240 W per U, for 6 days.
– Large Nuclear Thermopile – ( 3800 W ) The larger version. It pumps out so much heat to the point where it becomes a hazard. Keep it outside. Requires 20 Uranium for 20 days of power; that’s 190 W per U, but for 20 days.
– Small Peltier – ( requires 520 W ) A standing cooler, keeps Desert base hallways cool. Also good for heat-sinking generator rooms in mountain bases.
– Large Peltier – ( requires 2300 W ) A taller cooler, meant to freeze large storage rooms in horribly hot deserts. Extremely power hungry, but worth it.
– Added Peltiers for Extreme Deserts with temperatures over 60C average.
– Fixed initial fuel for the Termopiles.
ZARS Core – Zero Available Resources & Survival
ZARS Production Spots – Compatible Work Spots
ZARS Thermo – Powered Survival Solutions
ZARS Tribalism – Tribal Essentials Pack
Revisions:
Old revisions of this mod are available below. Click the link to download.
