Legendary Diversity (Greenskins)

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Author: WRLegion

Last revision: 14 Jul, 2021 at 17:22 UTC

File size: 389.12 KB

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Description:
Introduction

In my imagination, a greenskin invasion has always been an endless tide of goblins and orcs swarming their opponents, not 19 Giant Spiders ripping an entire empire army apart. The Greenskins’ Roster consists of more than 37 units, it would be a shame to only utilize 5 of them in the late game. This mod aims to solve this problem.

What does this mod do?

While there are already great mods out there that make people use different army compositions, most of them punishes or outright forbids player from spamming out certain units. This mod takes a different approach. Upon reaching level 10, 20 and 30, your LL will be given a trait that improves certain units in their army. This will hopefully encourage players to use thematic, but most importantly, unique armies for their LLs. The script runs for both player and AI, so confederated LLs will come with the correct stage of their trait unlocked and AI will benefit from it.

Anti-Grind Mechanic and MCT: Reborn Support

Leveling every single LL to level 30 is quite some grind, in order to help with that, an anti-grind mechanic has been added. Once ANY of the Greenskin LL (controlled by you or an AI) reaches a specified level, the final stage for ALL LLs will be unlocked.
This feature can be configured using Mod Configuration Tool: Reborn. You can choose to deactivate it or change the triggering level. The default value (if you do not use MCT) is: Anti-Grind activated and triggers at level 30.
I do not know what will happen if you change the setting in the middle of a campaign, a fresh start is recommended if you change the setting.

Oglok the ‘Orrible and Raknik Spiderclaw

Technically they are not Legendary Lords, but they are also given a unique trait each. However, there is a known issue: If the Anti-Grind Mechanic triggers before they are recruited, it won’t give them their trait properly. They will have to earn it themselves.

Champion of Gork (or possibly Mork)

This feature was suggested by @benettonkkb

After unlocking the final stage of their Trait. Grimgor and Skarsnik will receive a special dilemma to further customize their army. Where Gork’s blessing allows you to brute force your way through even the best defenders, Mork’s blessing will provide you with more utility.

Please note that they are allowed to be Champion of Gork (or Mork) at the same time. Because greenskins…. don’t care.

Details

Follow the link below to find out what effect each stage of trait has along with the new abilities added in this mod, I strongly recommend reading it before playing with this mod:
Click Me[github.com]

About Balance

From my experience, Grimgor’s army is the only overpowered one because of the “Immortulz” ability. However, there is no other option even if I want to change the threshold and he is supposed to be "Da Best" after all. All other armies do not seem significantly more powerful than the usual Doomstack, and they do require more micro to fully utilize. Also, my testing is based on VH battle difficulty so they might be more powerful if you are playing on other difficulties.

Compatibility

This mod should be compatible with every other mod.
This mod is save-game compatible.
This mod cannot be removed from a campaign.

FAQ

Q: Will you make a mod for [Insert Race Name Here]?
A: Yes, I want to make one for every race.
Q: Is this mod compatible with SFO?
A: Yes, compatible if loaded after SFO (Which it does by default). However, keep in mind that it is not balanced for SFO. If you wish to make a balance patch but does not know how to, just leave me a message and I will help you.

Credit

Thank you @EvilVictor, @benettonkkb, @Valthejean for great ideas that improved the mod.

Thank you for reading and I hope you enjoy this mod

If you have any suggestions or feedback, just let me know. But please be polite and constructive.