Astesia | Arknight
The civilization ability icon on the civilization interface will change color, and I have no ability to correct this bug temporarily.
Because Civilization 6 was on sale, I bought it with my friends. After playing mod online, I suddenly had a fancy to do mod myself.
This mod is mainly inspired by the Ark of Tomorrow, Eldon Fahuan, and another Cheshire mod. According to this Cheshire mod, we solved many problems in the process of making mods. Thank you very much. However, many effects in mod are very similar to them, which is a shame, so they may change in the future.
The basic guidance is the mod teaching of Helmmelfort boss in Station B. Thank you very much.
The model of the characteristic unit wanted to be changed into a machine armor but failed, so it could only be a tank model.
Leave a message if you have suggestions.
The pictures are all found online. If you infringe, please contact me and I will change them.
Please note that! The mod value setting is extremely supermodel!!!
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2022/10/11
Added a new religion to the game: Star Religion
Great changes have been made to the ability of civilization characteristics. See the introduction for details
Added American background music to the civilization, because I didn’t understand the custom background music and the wwise, I was very sad
Recently, I was fascinated by playing in the Ruins Library, and then I ended up with the Brain Lobe Company, so I might become a mod led by Angela
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2023/3/18
It has been provided with a tested mechanical translation and can now play in English.
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The following is an introduction to civilization
Capital+5% technology value and belief value.
You can buy buildings in most areas with faith value.
Diplomatic visibility+3.
The plot with more than 2 charms provides+1 cultural value, while the plot with more than 6 charms provides+2 cultural value.
The capital can produce+1 spirituality. When the population of each city reaches 10, 20, and 30, the output of+1 spirituality will be increased in turn (spirituality is used to manufacture and maintain civilized characteristic units, and is used for the demand of characteristic projects).
The adjacent bonus of belief value in Holy Land area also provides equal technology value.
Bonus resources provide+1 food, strategic resources provide+1 technology value, and luxury resources provide+1 gold coins.
+1 General compliance policy slot.
For each person who owns (or once owned) a great person, 1% of his/her belief value and 1% of his/her technology value will be added to his/her output.
For every population in the city,+0.5 cultural value and 0.5 productivity.
All units+1 movement force, and can detect hidden units.
Karia characteristic area, replacing the holy land. It is easy to get a higher adjacent bonus from the surrounding things.
The trade route income of the city owning the region as the starting trade city has been comprehensively increased.
After the area is built in the city, the cost of using gold coins and belief values to buy buildings and areas in the city will be reduced by 30%.
It is the surrounding plot+3 charm value.
A series of featured items can be unlocked.
The super unit in the atomic energy era replaces the doomsday mecha. It is powerful, costs a lot of spiritual gains, requires a lot of gold coins and spiritual maintenance, and can launch nuclear devices, which can only be purchased with faith value.
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The English introduction is machine translation. I am sorry that I cannot translate English yet, so I may do the same in the game in the future.
Revisions:
Old revisions of this mod are available below. Click the link to download.