Wood Elf Tweaks
The wood elf campaign has always felt a bit lacking to me, especially in the mid game when you have conquered every tree and have nothing to do. This mod aims to improve that by making a few simple teaks
What does it change?
You can now get hero capacity from the different followers, allowing you to get more in the late game. To compensate for this, I nerfed the branchwraith building to now only provide +1
There is now a skill for +1% income factionwide in the Glade Lord’s skill tree. This is not huge but it prevents your income from stagnating in the late game
The forge building now provides additional local recruitment capacity – no one wants to sit around for 15 turns recruiting 3 units at a time. However, it is now twice the cost.
I made some small changes to faction traits to make each faction more unique and buff the older DLC factions.
Temples unlocked at 100 forest health now provide +2 lord recruit rank
There are also penalties for having low forest health in Athel Loren
Changed Talon of Kurnous back to its older version