Ballistic Shield & Pistol

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Author: jerry.he280

Last revision: 4 Oct, 2022 at 14:47 UTC (1)

File size: 968.7 KB

On Steam Workshop

Description:

A ballistic shield that protect you from incoming bullets, and a pistol to shoot back.
It can also protect you from flame throwing robots, and some explosion.
But only when they hit the front of the shield, it can’t protect your back.
Stowed on your back when not using the tool, or press "T" to stow it manually.

Includes two different shields, one is "R6S" like, the other one is more "Ready or Not" like.
And custom bullet impact sound effect, not very noticeable though cuz the gunshots are too loud.

The pistol is more detailed now, it has a working slide and hammer, and you have to reload it.
Includes 3 different types of magazine, 7 rounds, 10 rounds and 22 rounds. Plus unlimited ammo mode.

The shield will be twitching a little bit when player moves, and as player looks down the shield will move away from player to prevent prop flying.

Control :

LMB = shoot
RMB = ADS
R = reload (customizable)
X = melee (customizable)
T = stowing shield (customizable)
Q = stowing and despawn shield (customizable)

Stowing:

Basically, manual stowing has a higher priority than default stowing.
Considering we have two manual stowing modes and a default stowing mode, I should write some instruction of how these modes work.
First, the default stowing.
It means when you switch to other tools without manually stowing the shield. It has two modes, keep it on your back or despawn it.
Second, manual stowing.
R = stowing shield and keep it on your back. Q = despawn the shield after stowing animation.
If you switch to other tools after manually stowing it, it will keep the stowing condition you chose. And if you want to put the shield back in front of you, both Q and R would work.

For example: I have my default mode set on "Despawn it" but I pressed R to stowed the shield manually, then the shield will still be on my back instead of being despawned, and it will keep being on my back until I switch back to this tool again.

Mods that work with it:

Vanilla enemies like robots or helicopter would work.
Basically any mod that uses Shoot() function from API would work. I listed some mods that I know they work.
Survive the Sniper:
https://steamcommunity.com/sharedfiles/filedetails/?id=2805929831
STAR WARS AI PACK:
https://steamcommunity.com/sharedfiles/filedetails/?id=2823645128
Combine Soldier
https://steamcommunity.com/sharedfiles/filedetails/?id=2812691517
Half-Life Alyx Combine Soldier (AI):
https://steamcommunity.com/sharedfiles/filedetails/?id=2819273111
Destructible robots:
https://steamcommunity.com/sharedfiles/filedetails/?id=2676258508
And the gore mod too, but I don’t know why it works. A bit inconsistent though.
[SW’s] ADVANCED GORE MOD 2:
https://steamcommunity.com/sharedfiles/filedetails/?id=2782336916

Maps I used in preview video/image:

Ramad – District 16:
https://steamcommunity.com/sharedfiles/filedetails/?id=2824186370
’70s Apartment Block
https://steamcommunity.com/sharedfiles/filedetails/?id=2789021202

Special thanks to CaptainBear for helping me with animation and visual effects.

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Revisions:

Old revisions of this mod are available below. Click the link to download.