Enemy Compatibility Patches: Major Overhauls

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Author: Rather Incoherent

Last revision: 12 Sep, 2022 at 19:40 UTC (1)

File size: 654.34 KB

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Description:
What Is This?

The Enemy Compatibility Patches (ECP) are an effort to get a bunch of modded enemies to play nice. Two of the main issues you’ll run into with large groups of enemy mods are SupportedFollower lists not including other modded enemies, and differing spawn weight philosophies resulting in some mods being far too common and others barely showing up at all.

How?

The ECPs are primarily just fixing those issues by balancing out spawn weight lists across multiple mods and cross-referencing Supported Followers lists between mods where compatibility would be appropriate (so giving Omega Berserkers muton followers, but not giving any new followers to the themed Frost Legion pods, as an example).

These mods do go a little bit further than that, with minor force level adjustments, adding enemies to target lists for various buffs, and the like. However, 99% of the changes are just making everyone play nice together. All of the ECPs are using ABA as a baseline for their unit weights. All of them include fully fleshed out Supported Follower Lists across all the mods, but those will only come into play if you have the original mod / the ECP module that puts those enemies into the encounter lists.

Requirements

The requirements for this mod are Hard requirements, and the game will crash without them.
However, you can run this mod if you disable the mods you aren’t running, by either of the below methods;

  1. Install Choose Your Aliens and add lines to remove every alien from the mods you don’t run.
  2. Delete or Comment Out the entire EncounterLists.ini for any mod you aren’t using.

In the case of mods with multiple sources (Alien Elite Pack vs individual mods and Pathfinders vs Standalones) either source is perfectly acceptable.

WIP Status

These mods are still a WIP as I fully playtest them in my own campaign. Any comments about spawn weights seeming out of proportion are valuable feedback, and I’d love to hear them.

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So this ECP is for?

This ECP Module focuses on Wide-reaching Overhauls and includes;

  • A Better ADVENT
  • Bio Division
  • Frost Legion
  • The Hive

In addition to normal unit balancing, The Hive is modified to replace the ABA Chryssalids. I’ve removed all of the ABA Chryssalid entries that appear on normal encounter lists and Bughunt Missions to let The Hive run that part of the game.

Credits And Thanks

Team Creative Xenos for Bio Division and The Hive
DerBK for A Better ADVENT
Mitzruti for Frost Legion
RustyDios for advice with the mod and the formatting of this post.

Anyone is free to use any part of my mod in their own works, just be sure to give credit to myself and the original mod author’s where it’s appropriate.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.