[ES] Alternate Championships

If you liked this item, please rate it up on Steam Workshop page.

Author: ErrantSword

Last revision: 17 Mar, 2017 at 13:57 UTC

File size: 4.99 MB

On Steam Workshop

Description:

This Mod replaces the three default single-seat open-wheel championships in the game with alternate versions. These are focussed on the use of different championship rules and races held on previously unscheduled track layouts.

No DLC required / No changes to GT DLC / Tutorial Compatible

It does not modify any of the teams or aim to introduce any of the ‘real F1’ features of many Mods. It is intended to retain the unlicensed, alternate reality feel of the MM base game while providing a different career start and in-game experience for players of all experience levels. Ultimately I hope it will be part of an integrated package of ‘ErrantSword’ Mods that can be activated or deactivated to provide a variety of balanced options.

The Mod comes complete with new Championship logos and intro screens / videos, and as with all such Mods will only take effect when you start a new career with it enabled.

The three new Championships are as follows:

Tier 3 – European Racecar Series (ERC)

A simplified, pure racing experience featuring reverse grids and fixed prize money, promoting overall equality. Good drivers, rapid tyre stops and successful fuel management are thus the key to success. Part development is somewhat restricted by Spec Engines and Spec Brakes, placing the emphasis on improving design facilities.

– 9 races held at the 5 European locations (Tondela D, Milan C, Guildford B, Munich C, Ardennes, Tondela B, Milan B, Guildford A and Munich B).

– A delayed start and early finish of 2 weeks each. While primarily intended to maintain the gaps between race weekends, these allow some time to work on your entry-level components and more time for off-season development.

– Revised Championship rules as follows:

Long Practice Sessions (20 mins)
Reverse Championship grids (with Medium-length Qualifying Sessions if voted in)
Short Races
60mph Pit Speed limit, 6-person pit crews
No refuelling
2 Pre-determined Dry tyre compounds, with 9 sets in total
Low-profile Brutus performance tyres
Points for all Drivers (20pts down to 1pt), with no Bonus points
Physical Safety Cars only
Spec Engines, Spec Brakes and no Driver Aids
Equality-focused prize money

Tier 2 – APAC Super Cup (APAC)

A more advanced formula, where junior teams are still supported but points are harder to come by. Greater strategic planning is required to utilise several high-endurance tyre and 80kg fuel tanks, promoting limited pit stops in most instances. Part development options are increased with the removal of Spec Brakes.

– 12 races held at the 6 Asia / Pacific locations (Singapore, Pheonix D, Vancouver C, Yokohama C, Bejing E, Pheonix A, Vancouver B, Yokohama B, Bejing C, Pheonix C, Vancouver A and Sydney).

– A delayed start of 2 weeks, with the season-end coinciding with the WGP.

– Revised Championship rules as follows:

Medium-length Practice Sessions (15 mins)
Random grids (with Medium-length Qualifying Sessions if voted in)
Medium-length Races
60mph Pit Speed limit, 6-person pit crews
Refuelling of 80kg tanks
3 Pre-determined Dry tyre compounds, with 9 sets in total
Grooved Cortes endurance tyres
Points fo the Top 10 Drivers, plus 2 Bonus points for Fastest Lap
Physical and Virtual Safety Cars
Spec Engines, no Driver Aids
Merit-focussed prize money, £250k per race support for 10th placed team

Tier 1 – World Grand Prix (WGP)

The top tier, where the fastest cars compete for limited points and ultimate glory. Prize money is hard to come by, although promoted teams receive a one-time bonus payment. Short practice sessions before Qualifying, small fuel tanks, and significant tyre choices combine to provide a full strategic challenge. Part development options are unrestricted (with the exception of Driver Aids).

– 16 races held worldwide, scheduled by region (Dubai D, Doha B, Black Sea D, Rio de Janeiro C, Pheonix E, Vancouver C, Munich D, Milan A, Ardennes, Guildford A, Tondela A, Bejing A, Yokohama A, Singapore, Cape Town and Sydney).

– Revised Championship rules as follows:

Short-length Practice Sessions (12 mins)
Medium-length Qualifying Sessions (10 mins)
Long Races
40mph Pit Speed limit, full pit crews
Refuelling of 40kg tanks
3 Dry tyre compounds, with free choice across 12 sets
Slick Brutus performance tyres
Points fo the Top 8 Drivers, plus 2 Bonus points for Pole Position
Virtual Safety Cars only
No Driver Aids
Highly merit-focussed prize money, £10m promotion bonus

Known Issues
  • Championship Selection screen maps cannot be updated and show unused locations.
  • Part Restrictions have been set to ‘Design Centre’ as this line is set by unknown PSG values.
  • Base-game trophies cannot be updated (although Championship names have intentionally been kept similar).
  • Starting Team descriptions may mention WMC, APS and/or ERS. However, to change this requires a sperate database change, and decreases compatibility with other Mods.
  • Players without the GT mod may receive the default 15 sets of tyres, as the 9-set rule is potentially exclusive to the GT series DLC.
  • It is not possible to use Spec Gearboxes without breaking the Tutorial – as such I have opted for Spec Brakes in the ERC, as opposed to a fully Spec Powertrain as originally planned.
  • Graphics and Video-quality limited to freeware editors, codecs, etc (most notably .bik rather than .bk2)