Project-705k Lyra
Class = Attack
Price = 45000 mk
Horizontal and Vertical Speed = 19 km/h
Recommended Crew Size = 6 – 12
Recommended Crew Experience = Intermediate
Recommended Captain Experiance = Experianced
Engineer’s Notes [IMPORTANT FOR NEW CAPTAINS]
- The batteries are important for the sub to function. The power from the reactor (needs 2 fuel rod) is directly routed to the batteries, if the batteries is broken, the sub will not have power. The repair priority should be as follows. 1. Reactor, 2. Power Junctions, 3. Batteries, 4. Priority Junctions.
- Turning on/off ANYTHING has a direct impact on power consumption, if you are low in battery, consider turning off lights and oxygen temporarily to give power to more important systems.
- Turrets requires captain to use gun booster to maintain fire, as super capacitors are cap at 30% recharge speed.
- There’s a lot of features in the Navigation’s room, you might want to check out what button does what and where are they before heading into mission.
Navigation

- Gun Booster
- Engine Booster
Weaponry


- 4 coilguns (fires 40% slower than default) with 2 Railgun with integrated coilgun(fires 66% slower than default)
- 1 Fabrication linked to 1 Deconstructor

Engineering


- 2 Fabrication linked to 1 Deconstructor

Medical

- 1 Medical Fabrication linked to 1 Deconstructor
Glass Shuttle

- 20 minutes operation time, to help with salvage or far distance objective
- When using periscope control, hold left click to undock and accelerate to the direction of click

Drone

- 10 minutes operation time, to help with scouting and finding minerals (Has mineral scanner)
- When using periscope control, hold left click to undock and accelerate to the direction of click
Reference and Credits
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.
At 41 knots and 400 meters the ALFA Class pushed the boundaries of both speed and operating depth. Speed was a key attribute of nuclear powered attack submarines, enabling them to maneuver into a firing position much more easily compared to slower diesel-electric submarines, and to escape more easily after the attack thus living to fight another day. This meant that a nuclear-powered attack submarine could expect to make multiple attacks against enemy surface groups, ultimately expending all its torpedoes before being effectively countered.