Historical Balancer v0.75

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Author: RNGesus

Last revision: 6 Feb, 2018 at 19:07 UTC

File size: 7.86 MB

On Steam Workshop

Description:

This mod is meant to fix the current balancing issues in the game, especially during the late game. Makes blobbing harder (especially AI blobbing), and adds certain mechanisms to ensure more historical accuracy and more strategic gameplay.

This mod is for players who want their game to be more challenging and historical, but find Meiou and Taxes too overcomplicated. This mod was inspired by the Historical Project Mod (HPM) in Victoria II, as well as the numerous threads on /r/eu4 and the Paradox forums about major issues like mercspam, loanspam, AI blobbing, and institution spread.

This mod does not forcibly railroad the outcome of the game, rather it simply makes it be more consistent (i.e. Persia, Mughals, Manchu, Brandenburg-Prussia, will all form more often, Poland-Lithuania won’t be partitioned by its neighbours by 1550, etc.) All of these mechanisms are specifically designed not to interfere with the player’s experience.

This mod is balanced around the player having all of the DLC. That being said, if there are any bugs that occur if you are missing DLC then let me know.

Things I’m working on for the next update:

– A dynamic increase in development of provinces over the course of the game
– An event that occasionally pops up when you occupy a fort or enemy province, that allows you to take certain actions regarding it
– Events that model natural migration between provinces, provinces that are too heavily devastated will have its population (represented by development) flee to less devastated provinces
– Famine events that occur when a province is occupied by an enemy, to represent enemy soldiers taking food from civilians during wartime
– Plague events that occasionally happen in highly developed provinces without clinics/hospitals, that can be "contained" by enacting decisions to limit migration inside and outside the country (with consequences of their own)
– Some nerfs to money gain, especially later on in the game, to stop the "infinite money" problems in this patch
– More methods to stop or at least slow down AI blobbing (especially by the Ottomans)
– A "Dismantle Empire" CB that Great Powers can use against other Great Powers, that only allows you to return cores/release nations at roughly half the normal cost and AE

Next update will coincide with the Rule Britannia release, and will be updated for 1.25

Credits:
– took one triggered modifier (Pressure for Heir) from MEIOU and Taxes
– took portraits for new advisors from Immersive Advisor Portraits
– took the building icons for the Highway, Monument, Storehouse, Windmill, and Factory from Extended Timeline