CiVI Reformation Victories v1.5.6 (Rise and Fall)
New victory types, government policies and projects. This mod is only compatible with Rise and Fall. For a previous version which is compatible with Vanilla you can get version 1.5.4.
Diplomatic:
At peace with all civs, embassies with all major civs and alliances with at least 2 civs. Also need to be suzerain of at least 3 city states.
Economic:
Gold per turn greater than all civs combined, have a trade route with each major civ, have access to each luxury resource that spawned on the map and have completed the National Bank project.
Metropolis:
Grow a city to population 40 or higher and ensure that the citizens of the city are happy or ecstatic.
Territorial:
Control the most territory (minimum of 35%), have the largest military and research the Telecommunications technology.
Industrial:
Have the world’s best industrial city with a minimum of 100 production per turn, earn 5 great engineers to your civ and complete the 3 national railroad projects.
NOTE: The different victory types can be disabled as of version 1.5.3 and up.
NOTE: After you or the AI has won a custom victory you will need to restart CiVI as the End Game screen is not releasing it’s pause event reference correctly so the next game you start in the same session would have a problem with an endless AI turn at the start of the game.
For additional information and updates on future content visit the thread on civFanatics at
https://forums.civfanatics.com/resources/civi-reformation-victories.25796/
Please checkout my other work on the workshop:
CiVI Reformation Rankings
greyTiger’s Mongolia
greyTiger’s Carthage (Rise and Fall)
Required DLC:
These DLC should be installed in order to use this item.
Sid Meieru2019s Civilization VI: Rise and Fall