[WOTC] Randromedon

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Author: RustyDios

Last revision: 27 Sep, 2023 at 04:34 UTC (1)

File size: 422.91 KB

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Description:
What is this?

Introducing the Randromedon … the Random Andromedon Reboot.
This mod was a fun little idea. When you kill an Andromedon style unit and it reboots into the robot form, it has a chance to be on a different team or die outright.

Whoa .. How?

Well nicely enough, the base game switch includes an event that I hook into. The original switch spawns a new unit hard set to the ADVENT team.
I basically hook into that and repeat it but for a random result/team.

Configs

Options are in the XComRustyRandomReboot.ini
You can decide if an XCOM Andromedon is forced into an XCOM Robot. Default ON.

You can decide the percentage chance for the team to spawn on, including ‘team dead’.
The default is setup for:

  • 25% Normal behaviour, ie Robot on ADVENT team
  • 25% Dead Outright, no Robot phase, turns into a high-cover statue
  • 10% Each of the other teams, XCOM, LOST, CIVS, FACTION1 and FACTION2

Yes, this means you could have andromedon shells working for lost, the resistance, ‘hive’, ‘raiders’, ‘scp’ or pure renegade!!

Bonus Stuff

I also have an option for andromedons and shells to get a mini-bulwark that provides cover but no additional armour. This just seems logical to me when paired with the ‘dead cover statue’. Default ON.

Due to the issues of an XCOM rolled Andromedon not being able to Evac, activate an Acension Gate or use Lift Off Avenger, they now also get a player-use only ability called Short-Circuit Shutdown. This ability basically kills the unit on the spot and forces them into the same ‘dead cover statue’ that the random roll has the chance to do.

Compatibility/Known Issues
  1. Should work with any Andromedon Unit including;
    ABA:WOTC Primes , AHW:Advanced Dreadnaughts and Drome Domes
    Will also work for any unit that calls the ‘AndromedonToRobot’ event if they are added to the config. TBH I don’t know of any more other than base game and the few mods mentioned above. Should have no issues with RPGO, CI, LWotC or Playable Aliens.
  2. There is a minor visual glitch as the unit swaps out. I did my best to minimise it, but the visualizer/action system is a bit past my knowledge scope. I was happy to get it working as well as it is.
  3. There is a minor visual glitch if an Andromedon becomes a ‘statue’ on a 2nd floor or higher building and you destroy the floor, they remain floating.
  4. Might have issues if an Andromedon becomes a ‘dead statue’ on a tile that you need to have access to (for example to set X4 or hack an objective), upto you to plan ahead.
  5. The reboot roll is done at random and will change if savescumming.
    Upto you if this is an issue.

Credits and Thanks

Many thanks to AngelOfIron on the discord for the idea
Many thanks to Iridar, MrNiceUK and Xymanek/Astral Descend in particular for helping me to understand enough of the visual system to make this work.
Really wouldn’t be able to do my mods without all the help and support of the XCOM2 Modders discord!

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Required items:

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X2WOTCCommunityHighlander v1.26.3Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.