Population Mechanic – SFO

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Author: Maal

Last revision: 8 Jan, 2022 at 22:40 UTC

File size: 532.48 KB

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Description:

A patch to adjust Lorghul’s Population Mechanic for SFO.

Several buildings added by SFO now give population related effects, this should fix the issue of SFO’s mutually-exclusive buildings like dwarfs’ infrastructure and limited building slot to a degree.

Added garrisons to the housing buildings.

Capital Settlement growth requirement returned to vanilla values.

Halved the value of the income penalty for low workers. SFO has a much higher unit cost and upkeep. The value in the worker tooltip cannot be changed by me, but it is halved.

Chaos Fortresses mostly use the former inhabitants as slaves. Since they have no minor settlement for food/population/workers… they have no dissidence to manage or citizens to troop conversion. ChaosWarriors will still have a harder time increasing its initial population (sparse settlement, 99% are slaves so no migration, corruption affect food…) so it’ll suffer penalties to income and construction for a while, specially when raising a fortress from ruins. But they have great modifiers to the workforce whice will make these city stronger once populated and built.

So do give feedback, everything works, but it can be fine tuned.

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SFO: Grimhammer IISteam Workshop
Population MechanicSteam Workshop