DEI submod realistic routing/morale mechanics

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Author: The Scrapper

Last revision: 7 Jan, 2025 at 01:43 UTC (2)

File size: 130.53 KB

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Description:

The aim of this mod is to rebalance morale for far more decisive historically authentic battles closer to the chain routing mechanic of Rome 1 and Medieval 2.

The overall aim of this mod is to make the focus of battles on breaking the enemies morale to rout their army rather than having to almost kill every unit which is closer to how historical battles played out. This also should make battles feel intense in those moments when either army might break and each decision is crucial.

This mod includes debuffs to morale (and some situational buffs), especially when units are attacked in the rear panic can quickly spread leading to decisive battles. Units fighting with secure flanks should hold the line for a while allowing for quick tactical decision making.

Mod includes:

Greater morale debuffs for:
– Units charged in flanks (only top tier units should be able to survive flanks)
– Recent loss of general
– Suffering heavy casualties over a short period
– Fighting until fatigue sets in, especially exhaustion
– Loss of proper formation
– Fighting on in losing situations

– Units when in winning positions should hold their nerve
– Non melee archers should rout immediately when charged down by cavalry
– Cavalry are decisive battle winners and winning cav vs cav engagements can prove crucial
– Timing the charge and using reserves to plug holes, stop flanks, or outflank the enemy is also crucial
– Once the decisive move is made and one side gains the upper hand an entire line and then army should run pretty quickly.
– Battles should be more decisive for the winner with less costly/pyrrhic victories (though these can still occur).

– Although smaller armies can beat larger armies it is also challenging to keep your flanks secure and manage army morale when outnumbered. Poor positioning or inattention can get punished hard.

Please give feedback and I will continue to tweak.

Must be applied before DEI to work.

Update v1.01
– increased morale penalty for friendly units routing
– Slight decrease to morale penalty for flank/rear attacks
– Some other minor tweaks

Update v1.02
– Have increased the broken morale lower range so it should be harder to shatter broken units now.

Update v1.03
– Greater morale buffs to units winning combat
– Decreased impact of routing friendlies
– Units now much harder to shatter
– Slight baseline morale buff

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Revisions:

Old revisions of this mod are available below. Click the link to download.