More Units on Civics Tree

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Author: Luke ✞ Jesus Saves ✞

Last revision: 22 Sep, 2020 at 22:08 UTC

File size: 4.1 KB

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Description:

Move some unit unlocks to the Civic Tree instead of Technology. I got this idea from an interesting discussion that Civs that focus on Culture is easily overrun militarily. This is an experiment and I am in no way good in balacing so really welcome your feedback to improve this.

Detailed list below. The main focus are: Move Anti-Cavalry, Heavy Calvary, Ranged Land and Ranged Naval and some late support units to the Civic Tree.

Detailed List

  • Anti-Cavalry (Pike and Shot remains in Tech tree):
    • Spearman and Greek Hoplite moved to Military Tradition.
    • Pikeman and Zulu Impi moved to Feudalism.
    • AT Crew moved to Mobilization.
    • Modern AT moved to Globalization.

  • Heavy Cavalry (Cuirasser remains in Tech tree):
    • Heavy Chariot and Egypt Chariot Archer moved to Military Tradition.
    • Knight, Arabian Mamluk and Mali Mandekalu Cavalry moved to Mercenaries. Courser moved to Stirrup to fill in the empty tech unlock.
    • Tank moved to Ideology.
    • Modern Armor moved to Globalization.

  • Ranged Land Units (Archer and Field Cannon stay in the Tech tree):
    • Crossbowman moved to Civil Service.
    • Machine Gun moved to Rapid Deployment.

  • Ranged Naval Units (Frigate and Missile Cruiser stay in the Tech tree):
    • Quadrireme moved to Military Training.
    • Battleship moved to Mobilization.

  • Support Units:
    • Observation Balloon moved to Mass Media.
    • Drone moved to Space Race.