RhodesIsland_IMBA(FULL Version)
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The author’s English is very poor. I’m very sorry for that. Please contact me if there is any mistake.
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Civilization: RhodesIsland
Special ability of civilization: Arknights
+ 10 combat power when fighting with barbarian units. Each regime can obtain an additional economic slot. Get an extra 50% of the points of great merchant, great scientist, great engineer
Leader: Amiya
Special ability of leader: Chimera
If the civilization cell is grassland / plain, add 1 production / 4 gold. Trade routes to allied cities offer + 2 technology, 2 culture, and 4 gold.
Special unit of civilization: RhodesIsland Action Group
In the era of RhodesIsland’s characteristic industry, the investigation unit replaced the Rangers and was unlocked by Military Science. The cost is lower, the attack range is far, it can move faster, and it can control the area.
Civilized special improvement facilities: Trading Post
Special improved facility for "currency" unlocking. +1 production, + 1 culture, + 1 technology, + 1 food, + 4 gold, + 2 housing, each city is limited to one. If it is adjacent to luxury resources, then + 2 culture. + 3 technology if adjacent to the college. After unlocking "Apprenticeship" and "Industrialization", additional + 2 production will be added. After unlocking "Radio", add + 2 culture. After unlocking "Chemistry", add + 3 technology. After unlocking "capitalism", add + 3 food. Provide standard travel performance. Provide an additional trade route.
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Special thanks:Hemmelfort、PhantSara、Catpuccino