@@@QSertoriusModifiedBuildingEffects&Attrition.pack

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Author: Q_Sertorius

Last revision: 4 Mar, 2023 at 12:11 UTC (1)

File size: 1.77 MB

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Description:

Submods always load on top.

This submod significantly changes nearly all the buildings in the game. The primary change is does is to remove some of the bonuses I do not like (e.g. experience bonuses upon recruitment).

It also increases food consumption for many buildings and decreases food production for a couple of others which I believe are OP (e.g. Cattle Ranches).

I removed all Empire Maintenance bonuses from Sanitation buildings (Research buildings still have them).

I removed Replenishment bonuses from Agricultural and most Sanitation buildings (Healers still provide them).

28 April 2022 – I buffed the Colony and Fortified Garrison building lines.

In general, the intent is to make the game slightly harder and more logical.

Finally, it increases attrition for besieged settlements. It then adds buildings which significantly lower attrition for besiegers, which means that a properly prepared settlement is harder to take.

As always, questions or comments are welcome.

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Revisions:

Old revisions of this mod are available below. Click the link to download.