Random Additions

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Authors: FLSoz, 𝓗𝓮𝓧, Legionite, Exund

Last revision: 29 May at 00:22 UTC (24)

File size: 2.79 MB

On Steam Workshop

Description:

A Community Code mod that adds in many new block functionalities
as well as add plenty of Quality Of Life changes to the game.
If another pack needs this mod but this is not installed then their new functionality won’t work!

Does not require TTSMM, but using TTSMM will enable more features.

Game Fixes

– Techs lost due to conversion of Unofficial to Official
– Crash and errors caused by modded save loading
– Crash caused by RR Fasteners
– Crash caused by corrupted object loading
– Crash caused by errored terrain generation
– Crash caused by null mod block texture material
– Crash caused by null mod block renderers

Quality Of Life Additions

+ Mods Crash Reporter with Crash Skip
— Note this will not work in Multi-Player due to the risk of spreading errors to other clients.
+ Photo Mode Camera range has been greatly extended for photo freedom
+ Fabricators can return resources on cancellation or pickup. No more lost chunks from a fabricator jam.
+ Hold [Keypad Plus] and Left-Click to take a Block Snapshot for your modpacks
+ Ability to set whether or not props activate on steering for Aircraft and Helicopters
+ In Creative (or R&D) Double-Click on an allied Tech on the map to jump to it (if it has a cab)

Block & Projectile Additions

Adding to TerraTech’s existing modules, this mod vastly expands TerraTech’s possible Block actions and abilities!
Many new Modules and Projectile types are added to the list of usable modules for NuterraSteam blocks.
If a mod requires this mod, chances are they also feature new functional blocks which uses this mod’s library.
+ SplitProjectile allow weapons that shoot projectiles that can split into MORE unique projectiles of their choice!
+ ModuleItemFixedHolderBeam locks resources on Mobile Techs so they say within things like tubes.
+ ChildModuleWeapon lets multiple different weapons co-exist on one Block
+ Geo Corp Scoops become capable of removing rock rubble from the ground.

Extensions to Custom Corps

This mod adds the ability to assign corp-specific battle music to your own custom corp. Simply export your mod with [CorpShortName].wav file of your combat music (like "TAC.wav" and "TAC2.wav") to have it play in-game vs your corp.
This feature is also included in TAC Pack Core and EFF Pack

Special Bug Reporter

This Mod adds in a custom Bug Reporter screen, which displays critical data to how a crash has occurred.
It is entirely up to you if you want to report the crash to the modding community, but please don’t send it to the TerraTech Developers! They CAN’T and WON’T help fix modded games!
It will let you continue in some cases but never in Multi-Player since that can cause crashes and errors to spread to other players.

If the crashes become consistent, uninstall all your mods (including this one) and start a new, fresh save until you are ready to handle mods again.

This Mod is frequently updated as the modding scene expands.
Please let the community know when bugs or crashes occur. There are two ways to do this:
On Steam: (In the thread "Bug Reports" below the description)
Official TerraTech Discord: https://discord.gg/p4k2CvCNqN

Multiplayer Support

Currently there are some known modules that do not work in Multiplayer:
Untested / Underused:
– ModuleHangar
– ModuleTractorBeam
– ModuleRepairAimer
– ModuleMirage
Technical server-side sending issues, mostly due to performance reasons or ungodly amount of effort needed to make work:
– ModuleReplace
– ModuleTileLoader
"Balance" reasons
– OHKOProjectile

Disclaimer: The Workshop Icon for this mod does not portray actual coding but a simplified summary of what the mod does.

0ModManager is still highly advised – Lets this mod work the below mods for more awesome!

Config Helper – Enables extended mod settings menu
NativeOptions – Enables easy in-game settings changes

Use at your own risk on Unstable Branch!