City State Introductions Reworked
This mod replaces the free envoy when meeting a CS for the first time with a one-time gift based on the type of CS you meet. This plays more similiar to Civ V. To replace the free envoys, this mod awards 1 envoy upon founding your capital city. City states will continue to give a gift to each major civ it meets, until one of the major civs decides to send it an envoy. With this mechanic, you can decide to either use your first envoy to get the bonus you want, or choose to block a neighbor from receiving their gift.
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GOALS:
-Add balance to the early game in regards to city-state rewards.
-Move some of the decision making back into the players hand, instead of random chance.
-Add immersion by having the City States give themetically appropriate gifts.
-Accomplish these goals in a manner cosistent with vanilla gameplay.
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MODIFICATIONS:
-No longer receive a free envoy for being the first civ to meet a CS
-Receive 1 envoy after placing capital city
-When meeting a CS which has received 0 envoys, earn a gift based on the type of CS
-Gifts are determined by CS type, and scaled based on game speed and era that the CS has progressed to
-When receiving a gift from a CS, the camera will pan to that CS and floating text will display the gift you are receiving
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GIFTS:
**All gifts are scaled based on game pace and progression of the CS you are meeting**
-Scientific type CS gives a one time boost to science.
-Culturaltype CS gives a one time boost to culture.
-Trade type CS gives gold.
-Industrial type CS gives a one time boost to production in the capital.
-Religious type CS gives a one time boost to faith.
-Military type CS gives a military unit on your capital.
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IMPACT:
-A player will no longer receive the very large bonuses from the free envoy on first meet
-The gifts can still be impactful, amounting to approximately 8 turns of the 1 envoy bonus (for scientific, cultural, and religious)
-Spend the envoy you receive for founding your capital on a city state type of your choosing
-To produce a negative effect on your neighboring major civs, send an envoy to a CS that you meet before them in order to block those major civs from receiving the gift
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Notes:
-You cannot receive a gift from the CS if you have not founded a capital city
-Multiple civs can receive a gift from the same CS
-Once a civilization has sent an envoy to a CS, that CS no longer gives out gifts to players who meet them
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Compatibility:
I use this mod regularly with CQUI, research speed mods, and the other mods that I have developed and recently released.
*Updated to now work with modded additional City States, so long as these mods use only vanilla CS types.
Find a bug? Have other feedback? Please let me know! All input is appreciated.
Check out my other mods here:
Strategic Forts
Unit Limit Enforcement
Expanded Initial Vision
Removable Districts
Removable Resources and Features
Revisions:
Old revisions of this mod are available below. Click the link to download.